project reality header
Go Back   Project Reality Forums > PR:BF2 Mod Forums > PR:BF2 Community Modding > Community Maps
29 Sep 2024, 00:00:00 (PRT)
Register Developer Blogs Members List Search Quick Links
Community Maps Maps created by PR community members.

Closed Thread
 
Thread Tools Display Modes
Old 2006-09-24, 15:05   #41
Griffon2-6

Griffon2-6's Avatar
Default

Updated with minimap (see previous page).

See if anyone can figure out the carrier. I tried Rhino's minimap rendering tricks, but it didn't work out for 2/3 of the carrier.
Griffon2-6 is offline
Old 2006-09-24, 15:26   #42
duckhunt
Retired PR Developer

duckhunt's Avatar
Default

is that renderer-minculldistance-10000 method?

IF its still not working, ive got an idea, a little unorthodox but you could duplicate the part of the carrier that isnt there, and raise it up in the air above whrere it should be, so then maybe itl pick it up. save the minimap then delete it obviously. Worth a try.
duckhunt is offline
Old 2006-09-24, 15:39   #43
V3N0N_br

V3N0N_br's Avatar
Default

Looking nice so far
are the highways going to be clean as they are now or maybe adding some sandbags, stuff like that?
V3N0N_br is offline
Old 2006-09-24, 17:51   #44
Griffon2-6

Griffon2-6's Avatar
Default

I'm not sure if I'm going to add sandbags. And I already tried lifting the carrier up into the sky, but it still does not show...
Griffon2-6 is offline
Old 2006-09-24, 18:58   #45
Rhino
Retired PR Developer
Supporting Member

Rhino's Avatar
Default

Quote:
Originally Posted by Griffon2-6
Updated with minimap (see previous page).

See if anyone can figure out the carrier. I tried Rhino's minimap rendering tricks, but it didn't work out for 2/3 of the carrier.
cos you have the carrier on the corener of your map. It dosent render aswell in the coreners. It takes the image like a dome.

Rhino is offline
Old 2006-09-24, 20:30   #46
Griffon2-6

Griffon2-6's Avatar
Default

Ahhhhh. So what you're saying is that I should sink the carrier? Actually, that wouldn't work, the water would cover it... I'll just move the carrier...
Griffon2-6 is offline
Old 2006-09-24, 21:07   #47
duckhunt
Retired PR Developer

duckhunt's Avatar
Default

nah it should be as far away as possible, I would suggest some photoshopping.

you have tried this havent you?
duckhunt is offline
Old 2006-09-24, 21:50   #48
Dylan

Dylan's Avatar
Default

I used that tut for making my minimap. Its really easy to do.
Dylan is offline
Old 2006-09-25, 01:45   #49
xW0LFx

xW0LFx's Avatar
Default

hey griffin i would suggest adding a small town or village for some more close up fighting maybe like a service station area, i dunno just make it a little more infrantry related besides snipers
xW0LFx is offline
Old 2006-09-25, 02:03   #50
Griffon2-6

Griffon2-6's Avatar
Default

Yeah, there is a city, you just can't see it very well yet. I'm building it up. I can't get away without an urban area because Taiwan's coast is urbanized.

I haven't made this minimap an ingamemap yet because it is not complete.
Griffon2-6 is offline
Closed Thread


Tags
map, scrapped, taipei, wip

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off



All times are GMT. The time now is 23:20.