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2006-08-20, 16:58 | #11 |
Join Date: May 2006
Posts: 2,486
Location: Here
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Ok, now my map CTDs at loading Geometries, 62% (the part that takes the longest time). The error message reads that it can not find a texture in the colormaps folder called tx_s0.dds. However, it is not supposed to be looking for this file, as NONE of the maps I have generated have this file. Would resaving the colormaps be the solution?
I have also set up the map for displaying custom skins, but the instructions I found on the BFEditor site written by Croupier were old, and I do not know if they work anymore. The update by BF2C Token was not specific, and I could not figure out how putting the Objects_client.zip in the map folder would make the editor autoload the objects. My map is not packed. Can someone write a short tutorial on how to add the custom skins, and if the only problem is the packing, how to pack the map? Thanks. More screenshots to follow once the CTD issue is resolved. |
2006-08-20, 20:34 | #12 |
Retired PR Developer
Join Date: Sep 2004
Posts: 3,400
Location: Sweden
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Try this on for size....
It's a ridiculously poor attempt and I am not satisfied and will work on it. It's a learning experience for me too. Anyway, you might want to play around with this while I continue to work on it on my end... Hope the attachement thingie works.... P.s I forgot to rename the file back to it's original. All you have to do is remove the "2" from the name and for gods sake, don't forget to backup YOUR original before you start messing with it Anyway, here goes... |
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Last edited by BlakeJr; 2006-08-25 at 16:25..
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2006-08-20, 20:50 | #13 |
Join Date: May 2006
Posts: 2,486
Location: Here
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I don't need to back it up, I copy it into the level directory.
And ummm... You made the PRC flag into the Taiwan flag... It was supposed to be either the US or the MEC. I am having the PLA attack Taiwan.... lol. |
2006-08-20, 20:58 | #14 |
Retired PR Developer
Join Date: Sep 2004
Posts: 3,400
Location: Sweden
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I'll fix that. But you will have to wait until tuesday to get it as I'll be out of town til then.
(I'm going to intercept Thomazz in Copenhagen but don't tell him that! ) |
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2006-08-20, 21:00 | #15 |
Join Date: May 2006
Posts: 2,486
Location: Here
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How about you matt.b? Are you typing a tutorial or summat? You've been on this thread for 5 minutes.
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2006-08-22, 02:10 | #16 |
Join Date: May 2006
Posts: 2,486
Location: Here
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Ok, I got it working now, but the surrounding terrain is VERY buggy (they're 150m tall and drop off after 5m of distance), so you guys are going to have to wait for a while, but screenshots of the first CP that the Chinese must capture are coming soon. I also need to fix the roads, as they keep disappearing under the terrain, and mow the lawn in some parts.
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2006-08-22, 06:29 | #17 | |
Join Date: May 2006
Posts: 3,798
Location: Oahu, Hawaii
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Quote:
Btw, looking forward for a beta of your map. Sounds kinda intresting. Were both what, first time mappers right? :P Anyways, sounds like fun. | |
2006-08-22, 11:33 | #18 |
Join Date: May 2006
Posts: 2,486
Location: Here
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Yeah, we are. Thanks for the advice, I didn't even know what that did. So how do I activate the surrounding terrain?
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2006-08-22, 17:54 | #19 |
Retired PR Developer
Join Date: Sep 2004
Posts: 3,400
Location: Sweden
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New, flags_c.dds with Taiwan in one of the more right places....
Replaced US with Taiwan this time. Ok, now you can come back with feedback because this one I feel... I don't know... about... The name of the zip file is the same as last time so delete the old one or replace it with this one: Hope this one is more to your liking... |
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Last edited by BlakeJr; 2006-08-25 at 16:25..
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2006-08-22, 18:39 | #20 |
Join Date: May 2006
Posts: 2,486
Location: Here
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Thanks Blake.
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Tags |
map, scrapped, taipei, wip |
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