|
Community Maps Maps created by PR community members. |
|
Thread Tools | Display Modes |
2010-04-19, 16:11 | #41 |
Join Date: Nov 2007
Posts: 6,548
United States of America
Location: The Snowy Northeast
|
Re: [Map] Swat Valley (2km) [WIP]
It does look really great, keep it up!
|
[R-CON]creepin - "because on the internet 0=1" |
|
2010-04-19, 16:18 | #42 |
Join Date: Sep 2007
Posts: 104
Europe
Location: Paris - France
|
Re: [Map] Swat Valley (2km) [WIP]
No, as you can see in the 1st post, I've change the teams to US vs. MEC. And it will be AAS for the first mode.
It's build for teams and clans to have funny tainings/war on it, so it must be something balanced. But the map is made for the community, so once it will be finished, people will be free to change teams and vehicles as they like ! |
2010-04-19, 16:35 | #43 |
Retired PR Developer
|
Re: [Map] Swat Valley (2km) [WIP]
Good progress, many areas have been reworked and new places have been created (like on the other side of the East bridge, where are the plants) according to the screens.
It's a shame that...well, it's old story now. |
|
|
2010-04-23, 10:05 | #44 |
Join Date: Sep 2007
Posts: 104
Europe
Location: Paris - France
|
Re: [Map] Swat Valley (2km) [WIP]
|
2010-04-23, 10:26 | #46 | |
Join Date: Sep 2007
Posts: 104
Europe
Location: Paris - France
|
Re: [Map] Swat Valley (2km) [WIP]
I've used medium settings, they looks almost the same as the final ones but take less time to render ... Anyway, I'm missing a lot of lightmap samples (xpack objects ...etc) so I must use 3Ds to make final shadows... and perhaps make the light effects working too !
Sorry Outlawz, think I've misunderstood you, here is the object lightmap settings: Quote:
| |
Last edited by Le_Damner; 2010-04-23 at 10:46..
|
2010-04-23, 11:15 | #47 |
Retired PR Developer
|
Re: [Map] Swat Valley (2km) [WIP]
Thats ok, both infos are helpful; I see you used the default daylight settings, you can use less than 8 GILights which drastically reduces render time (I use 1 ), but then the shadows are darker, though you can counter that by increasing intensity.
|
|
|
2010-06-25, 09:28 | #48 |
Join Date: Oct 2007
Posts: 927
Netherlands
Location: Holland, Utrecht.
|
Re: [Map] Swat Valley (2km) [WIP]
This looks very good...
Status? |
2010-06-25, 11:15 | #50 |
Retired PR Developer
|
Re: [Map] Swat Valley (2km) [WIP]
sunset city 2.0 ?
|
|
|
Tags |
2km, almadhi, city, map, previously, swat, valley, wip |
Thread Tools | |
Display Modes | |
|
|