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29 Sep 2024, 00:00:00 (PRT)
Community Maps Maps created by PR community members.

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Old 2010-04-19, 16:11   #41
BloodBane611
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Default Re: [Map] Swat Valley (2km) [WIP]

It does look really great, keep it up!



[R-CON]creepin - "because on the internet 0=1"

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Old 2010-04-19, 16:18   #42
Le_Damner
Default Re: [Map] Swat Valley (2km) [WIP]

No, as you can see in the 1st post, I've change the teams to US vs. MEC. And it will be AAS for the first mode.
It's build for teams and clans to have funny tainings/war on it, so it must be something balanced. But the map is made for the community, so once it will be finished, people will be free to change teams and vehicles as they like !
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Old 2010-04-19, 16:35   #43
Hauteclocque
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Default Re: [Map] Swat Valley (2km) [WIP]

Good progress, many areas have been reworked and new places have been created (like on the other side of the East bridge, where are the plants) according to the screens.

It's a shame that...well, it's old story now.

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Old 2010-04-23, 10:05   #44
Le_Damner
Default Re: [Map] Swat Valley (2km) [WIP]

Here are older pics taken ingame, showing the ambiance in the streets:





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Old 2010-04-23, 10:10   #45
Outlawz7
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Default Re: [Map] Swat Valley (2km) [WIP]

I'm curious what object lightmap settings did you use, the lightmaps looks very nice.

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Old 2010-04-23, 10:26   #46
Le_Damner
Default Re: [Map] Swat Valley (2km) [WIP]

I've used medium settings, they looks almost the same as the final ones but take less time to render ... Anyway, I'm missing a lot of lightmap samples (xpack objects ...etc) so I must use 3Ds to make final shadows... and perhaps make the light effects working too !

Sorry Outlawz, think I've misunderstood you, here is the object lightmap settings:

Quote:
rem ******** Lightmap Generation Settings ********
if v_arg1 == BF2Editor

LightMapGeneration.init
LightMapGeneration.GILightsBaseDir 0/0.33/-0.66
LightMapGeneration.GILightsIntensity 0.33
LightMapGeneration.GILightsShadowIntensity 1
LightMapGeneration.GILightsFov 45
LightMapGeneration.UseGITopLight 1
LightMapGeneration.GITopLightIntensity 0.1
LightMapGeneration.GILightsViewDistance 10
LightMapGeneration.skyWhite 0.3
LightMapGeneration.numberOfGILights 8
LightMapGeneration.sunLightShadowIntensity 1
LightMapGeneration.sunLightFov 2
LightMapGeneration.sunLightIntensity 1

endIf
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Last edited by Le_Damner; 2010-04-23 at 10:46..
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Old 2010-04-23, 11:15   #47
Outlawz7
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Default Re: [Map] Swat Valley (2km) [WIP]

Thats ok, both infos are helpful; I see you used the default daylight settings, you can use less than 8 GILights which drastically reduces render time (I use 1 ), but then the shadows are darker, though you can counter that by increasing intensity.

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Old 2010-06-25, 09:28   #48
MikeDude

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Default Re: [Map] Swat Valley (2km) [WIP]

This looks very good...

Status?
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Old 2010-06-25, 10:01   #49
BloodyDeed
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Default Re: [Map] Swat Valley (2km) [WIP]

Wow, i really like the darky and dirty look. Seems it has a great atmosphere to sneak like a ninja...

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Old 2010-06-25, 11:15   #50
K4on
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Default Re: [Map] Swat Valley (2km) [WIP]

sunset city 2.0 ?

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