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Modelling & Animations Everything but Static Objects |
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Thread Tools | Display Modes |
2014-05-31, 15:12 | #172 |
Join Date: Jan 2008
Posts: 7,315
Norway
Location: Vestfold
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Re: [Vehicle] CV9035NL (WIP)
Come on ct, basic modeling is to explode that shit!
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Xact Wicca is The Joker. That is all. |
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2014-05-31, 15:58 | #173 |
Join Date: Aug 2009
Posts: 2,271
Finland
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Re: [Vehicle] CV9035NL (WIP)
This thread is a goldmine for future vehicle exports, keep those problems and questions coming CT!
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2014-05-31, 16:01 | #174 |
Retired PR Developer
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Re: [Vehicle] CV9035NL (WIP)
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2014-05-31, 16:21 | #175 | ||
Retired PR Developer
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Re: [Vehicle] CV9035NL (WIP)
Quote:
Quote:
Which will explode the vehicle as if its been destroyed ingame, leaving only the wreck model and its cols as opposed to a mixture of both by trying to view it just though the geom tabs. For this to work it "may" require an armour component coded in the vehicles .tweak file, but haven't tested it without one: Code:
rem ---BeginComp:Armor --- ObjectTemplate.createComponent Armor ObjectTemplate.armor.maxHitPoints 1200 ObjectTemplate.armor.hitPoints 1200 ObjectTemplate.armor.defaultMaterial 172 ObjectTemplate.armor.hpLostWhileUpSideDown 5 ObjectTemplate.armor.hpLostWhileInWater 50 ObjectTemplate.armor.hpLostWhileInDeepWater 200 ObjectTemplate.armor.hpLostWhileCriticalDamage 12 ObjectTemplate.armor.waterDamageDelay 5 ObjectTemplate.armor.deepWaterDamageDelay 1 ObjectTemplate.armor.waterLevel 0.7 ObjectTemplate.armor.deepWaterLevel 1.2 ObjectTemplate.armor.explosionForce 15 ObjectTemplate.armor.explosionForceMod 8 ObjectTemplate.armor.explosionForceMax 5000 ObjectTemplate.armor.explosionDamage 300 ObjectTemplate.armor.explosionRadius 7 ObjectTemplate.armor.explosionMaterial 100 ObjectTemplate.armor.wreckExplosionForce 10 ObjectTemplate.armor.wreckExplosionDamage 30 ObjectTemplate.armor.wreckExplosionRadius 2 ObjectTemplate.armor.wreckExplosionMaterial 70 ObjectTemplate.armor.wreckHitPoints 1200 ObjectTemplate.armor.timeToStayAsWreck 1200 ObjectTemplate.armor.criticalDamage 220 ObjectTemplate.armor.hideChildrenOnSpectacularDeath 1 ObjectTemplate.armor.addArmorEffect 70 e_dstate_land_mediumsmoke3 0.57/1/-1.48 0/0/0 ObjectTemplate.armor.addArmorEffect 50 e_dstate_land_lightsmoke 0.57/1/-1.48 0/0/0 ObjectTemplate.armor.addArmorEffect 50 e_dstate_land_sparks -0.98/-0.05/-1.66 0/0/0 ObjectTemplate.armor.addArmorEffect 50 e_dstate_land_mediumsmoke3 0.57/1/-1.48 0/0/0 ObjectTemplate.armor.addArmorEffect 25 e_dstate_land_Mediumsmoke 0.57/1/-1.48 0/0/0 ObjectTemplate.armor.addArmorEffect 10 e_vexp_ammo01 0/1.11/-0.87 0/0/0 ObjectTemplate.armor.addArmorEffect 10 e_dstate_land_heavysmoke 0.57/1/-1.48 0/0/0 ObjectTemplate.armor.addArmorEffect 5 e_vexp_ammo02 0/1.11/-0.87 0/0/0 ObjectTemplate.armor.addArmorEffect 5 e_dstate_land_heavysmoke3 0.57/1/-1.48 0/0/0 ObjectTemplate.armor.addArmorEffect 0 e_vexp_tank 0/0.4/0 0/0/0 ObjectTemplate.armor.addArmorEffectSpectacular 0 e_vexp_m1a2 0/0/0 0/0/0 ObjectTemplate.armor.addArmorEffectSpectacular 0 e_vexp_tank_spec 0/0.4/0 0/0/0 ObjectTemplate.armor.addArmorEffect 0 e_sAmb_wreckapc01 0.1/1.49/-0.98 0/0/0 ObjectTemplate.armor.addArmorEffect -25 e_sAmb_wreckapc02 0.1/1.49/-0.98 0/0/0 ObjectTemplate.armor.addArmorEffect -50 e_sAmb_wreckapc03 0.1/1.49/-0.98 0/0/0 ObjectTemplate.armor.addArmorEffect -75 e_sAmb_wreckapc04 0.1/1.49/-0.98 0/0/0 ObjectTemplate.armor.addArmorEffect -100 e_vexp_tank_2nd 0/0.42/-0.4 0/0/0 rem ---EndComp --- | ||
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2014-05-31, 17:16 | #176 |
I wanna be a DEV!
Join Date: Jul 2010
Posts: 706
Norway
Location: Enebakk, A-hus
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Re: [Vehicle] CV9035NL (WIP)
Wait, the Dutch don't have the CV90 ingame yet?
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Its SO evil, it may actually encourage EA to support Modding again - Pantera
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2014-06-06, 11:49 | #178 |
I wanna be a DEV!
Join Date: Jul 2010
Posts: 706
Norway
Location: Enebakk, A-hus
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Re: [Vehicle] CV9035NL (WIP)
fair enough, just haven't had the opportunity to play the dutch yet :P
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Its SO evil, it may actually encourage EA to support Modding again - Pantera
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2014-06-25, 22:01 | #179 |
Retired PR Developer
Join Date: Aug 2007
Posts: 3,228
Netherlands
Location: Amsterdam
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Re: [Vehicle] CV9035NL (WIP)
Any news on the CV90?
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Tags |
cv90, cv9035nl, modelling, vehicle, wip |
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