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PR:BF2 Suggestions Suggestions from our community members for PR:BF2. Read the stickies before posting. |
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2018-07-10, 01:41 | #11 | |
Join Date: Jul 2017
Posts: 476
Trinidad and Tobago
Location: Grenada (Another Island)
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Re: Increase engineer mine marker limit to 10
Quote:
It's a 'minefield' marker, not a freaking 'mine' marker. Get that in your head. | |
2018-07-10, 08:39 | #12 |
Join Date: Mar 2013
Posts: 273
Austria
Location: Glock country
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Re: Increase engineer mine marker limit to 10
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2018-07-10, 10:43 | #13 |
Join Date: Mar 2016
Posts: 493
Yugoslavia
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Re: Increase engineer mine marker limit to 10
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2018-07-10, 20:51 | #14 |
Join Date: Jul 2017
Posts: 476
Trinidad and Tobago
Location: Grenada (Another Island)
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Re: Increase engineer mine marker limit to 10
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2018-07-20, 18:09 | #15 |
Join Date: Apr 2014
Posts: 133
Brazil
Location: secessionist southern states of Brazil
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Re: Increase engineer mine marker limit to 10
I find this question relevant, mainly because I usually build large defensive mine belts to protect caches or to block access areas to the enemy.
Sometimes I work alone but when it is possible I create a squad with friends, specialized in construction of defensive sectors and belts of mines, it is usually a very effective way to defend and quite exhaustive and demoralizing for the adversary , since the mines are a means incredible to defend, in addition to causing casualties, delay the movements of opponents leaving vulnerable to defenders pre-positioned beyond the psychological effect involved. When we build a defensive belt we usually ask the other squads to defend another cache to allow us to defend what we have mined because as installers of the mines we have more skill to move between them, eventually we get the support of one or two squads that are promptly oriented on the position of mines and gaps purposely left to receive reinforcements and logistics. For organization reasons and optimization in mines installation, we always count on a logistic operator to bring new ammunition, all areas are divided into sectors and receive different degrees of priority and density of mines based on the possibility of the opponent to come first in certain areas, the installation is always done as an onion, preparing the outer areas first and then the inner layers. Personally I like to name each of mine mine based on the sector and the number of installation for ex 15a - 12b, I seem a maniac with it hehehe but it helps a lot in the time to make the reposition of mines removed by any tk 's or enemies. For all that I have said, one of our great efforts was always with regard to marking these mines, so I usually go into the position of commander and mark all the places that are being filled, it is a very exhausting task and it takes a lot of time that could be used for positioning more mines, the limited individual markers are reserved only for the final closing of the belt or for installation of mines in the outermost layers at possible points of passage of the enemy, I would like there to see some change in these marking mechanics so that we could obtain more individual marks and some special mark of "mined zone" that could be placed as secondary button right mark. For the examples below, all markings are true and contain at least one mine, usually the marks work as a mined zone containing 2 to 3 mines scattered within a radius of up to 5 meters from the mark for each mark. |
Tags |
engineer, increase, limit, marker, mine |
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