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2014-01-10, 14:55 | #11 | |
PR:BF2 Developer
Join Date: Oct 2012
Posts: 1,736
Hungary
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re: [Map] Bamyan (4km)[WIP]
Quote:
I noticed the height of one of my mountains is 230m, isn't max height 163m? I read this comment from a tutorial and I set my max height to 300m, will this cause any problems? | |
Last edited by [R-DEV]Ason; 2014-01-10 at 18:12..
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2014-01-10, 20:33 | #12 |
PR:BF2 Developer
Join Date: Oct 2012
Posts: 1,736
Hungary
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re: [Map] Bamyan (4km)[WIP]
Does someone know why my roads become like this after 'apply spline' ? It always made the terrain under the road completely smooth/snapped the terrain to the road but not now with this new map...Is there perhaps some settings I forgot?
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2014-01-10, 20:47 | #13 |
Retired PR Developer
Join Date: Sep 2007
Posts: 4,280
United States of America
Location: Denver, Colorado
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re: [Map] Bamyan (4km)[WIP]
You need to assign a road texture to it first. If you do it with just the spline (the blue line) it will only fix the terrain right where the line is (instead of the width of a road).
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2014-01-10, 20:49 | #14 |
PR:BF2 Developer
Join Date: Oct 2012
Posts: 1,736
Hungary
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re: [Map] Bamyan (4km)[WIP]
I did, I just disconnected it after :/ But I guess I can just smooth the roads manually aswell, not that big of a problem.
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2014-01-10, 21:06 | #15 |
Retired PR Developer
Join Date: Sep 2007
Posts: 4,280
United States of America
Location: Denver, Colorado
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re: [Map] Bamyan (4km)[WIP]
A few other things to try:
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2014-01-10, 22:10 | #17 |
PR:BF2 Developer
Join Date: Oct 2012
Posts: 1,736
Hungary
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re: [Map] Bamyan (4km)[WIP]
Thanks AF, may have gotten a little bit better but the road still seems very bumpy...
@Rudd The road in the first pic was very long, but this one is short and it is still bumpy.. |
2014-01-10, 22:14 | #18 |
Retired PR Developer
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re: [Map] Bamyan (4km)[WIP]
Ah, I think I figured it now.
Raise one of the spline points a bit and then apply the spline, should work then. Do not snap the spline first, or it'll get confused and do this again. Nice that you've decided to work on this kind of terrain, I was working on a 4k Afghan map a while ago, but decided to do something else since I have less time now. https://dl.dropboxusercontent.com/u/1696532/Kajaki.jpg |
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2014-01-10, 22:22 | #19 |
Retired PR Developer
Join Date: Sep 2007
Posts: 4,280
United States of America
Location: Denver, Colorado
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re: [Map] Bamyan (4km)[WIP]
Also, try setting your octaves to 0 (by default they are 3). That may also help.
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2014-01-10, 23:24 | #20 | |
PR:BF2 Developer
Join Date: Oct 2012
Posts: 1,736
Hungary
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re: [Map] Bamyan (4km)[WIP]
Nice rudd! that's Awesome, you should find time to finish it
I'll try with the raising of spline thing, thanks @AF yeah I set octaves to 0 aswell:/ Another question, I remember something about adding a line of text to some file if you are working with 4km maps. Is that still required? I believe it was this line: Code:
terrainCuller.setUseStitchedLods 0 Quote:
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Last edited by [R-DEV]Ason; 2014-01-10 at 23:48..
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Tags |
4km, 4kmwip, bamyan, concept, map, released, ridge, shok, takistan, wip |
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