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Old 2017-02-19, 14:08   #11
[R-DEV]Mats391
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Default Re: PR:BF2 - Community Tasks

Quote:
Originally Posted by sweedensniiperr View Post
So, really no other weapons? Surely if someone finished it you would be able to find a place for these weapons for example? Or is this thread only for things that you want to add, but doesn't have high priority?

PPS-43
PPSH-41 with box mag
Zastava m70
RPD
MP-443 Grach
Pretty much what you said. This is for stuff we come up with that "would be nice, but too much effort". That is not to say that only things from the list would be added.
As for your list

PPS-43 - Probably could get from BF:Korea. Not sure where it would be needed?
PPSH-41 - Would be nice, I hate the drum magazine
M70 - Isnt it just an AK?
RPD - Also available through other mods, but no one found need for it as RPK is more prominent in our settings
MP-443 - Dont think any around.

Feel free to take on any weapon that you think would fit a faction in PR or suggest addition of weapons to factions (and possibly be faced with "do it yourself" )

Mineral: TIL that Wire-guided missiles actually use wire
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Old 2017-02-19, 14:27   #12
sweedensniiperr
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Default Re: PR:BF2 - Community Tasks

Quote:
Originally Posted by [R-DEV]Mats391 View Post
PPPS-43 - Probably could get from BF:Korea. Not sure
where it would be needed?
Vietnam?
M70 - Isnt it just an AK?
One does have an AK too many
RPD - Also available through other mods, but no one found need for it as RPK is more prominent in our settings
Vietnam too?
My main point is that if you can guarantee if an asset is finished it would be in-game, I think that would inspire modellers/textures/animators more. Instead of making an asset to a community faction that might not even make it in.

And maybe if the task is simple enough maybe even a retard in modelling can make something(me)

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Old 2017-02-19, 14:54   #13
BroCop
Default Re: PR:BF2 - Community Tasks

Quote:
Originally Posted by [R-DEV]Mats391 View Post
M70 - Isnt it just an AK?
Mostly yes, but unlike most AK clones this one has 1 specific feature

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Old 2017-02-19, 15:06   #14
[R-DEV]Mats391
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Default Re: PR:BF2 - Community Tasks

Quote:
Originally Posted by sweedensniiperr View Post
My main point is that if you can guarantee if an asset is finished it would be in-game, I think that would inspire modellers/textures/animators more. Instead of making an asset to a community faction that might not even make it in.

And maybe if the task is simple enough maybe even a retard in modelling can make something(me)
It certainly would, but we dont really have a list of things that we would want to add. You can always ask if there is need for something and then start it. However even if there is need, we cannot promise it making it into the game. Not because we dont want to, but because getting the model is only one step. Animations are a real stopper for a lot of weapons that are already finished.

Mineral: TIL that Wire-guided missiles actually use wire
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Old 2017-04-10, 20:37   #15
sweedensniiperr
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Default Re: PR:BF2 - Community Tasks

Is it possible to see models/vehicles/weapons that you have in your repertoire but are not currently in use?

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Old 2017-04-10, 21:01   #16
[R-DEV]Mats391
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Default Re: PR:BF2 - Community Tasks

Quote:
Originally Posted by sweedensniiperr View Post
Is it possible to see models/vehicles/weapons that you have in your repertoire but are not currently in use?
Not really. We dont even know all the stuff we have lying around Then there is lots of stuff we could ask for from other mods etc.

Mineral: TIL that Wire-guided missiles actually use wire
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Old 2017-04-11, 02:18   #17
Rabbit
Default Re: PR:BF2 - Community Tasks

Quote:
Originally Posted by sweedensniiperr View Post
Is it possible to see models/vehicles/weapons that you have in your repertoire but are not currently in use?
Lots of cool half finished stuff.
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Old 2017-10-08, 00:16   #18
Valmont
Default Re: PR:BF2 - Community Tasks

Quote:
Originally Posted by Rabbit View Post
Lots of cool half finished stuff.
Any Incendiary/Termite grenade and a Flare Gun that you could share with me?

Also I could use a molotov cocktail. =)

I was in the process of downloading older PR versions that had some of those but it is very hard to download the older versions these days
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Last edited by Valmont; 2017-10-08 at 00:22..
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Old 2021-09-22, 02:33   #19
[R-DEV]​ANW1173
PR:BF2 Developer
Default Re: PR:BF2 - Community Tasks

hey how is the status of L129A1 ?

INDONESIAN COMMUNITY FACTION
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Old 2022-08-05, 08:54   #20
MUSLIM0523

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Default Re: PR:BF2 - Community Tasks

Salaam Alaikum.
Recently, I started thinking about arming the Insurgency. It's pretty small. I thought, why don't we add an RPG-29 as a HAT to spawn at the main Insurgency base, one or two per team. This would be useful for dealing with enemy vehicles, since the RPG-7 damages vehicles rather weakly.
It's just a concept, my suggestion, I don't know how to program myself, it would just be cool
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