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Modelling & Animations Everything but Static Objects

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Old 2013-09-11, 10:14   #11
lucky.BOY
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Default Re: [Weapon] AKM [WIP](SY)

I believe ComradeHX is keeping it busy for the time being

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Old 2013-09-11, 16:53   #12
Careless

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Default Re: [Weapon] AKM [WIP](SY)

IZ FOR PROJECT REALITY 2 ?!
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Old 2013-09-11, 17:21   #13
[R-DEV]Mineral
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Default Re: [Weapon] AKM [WIP](SY)

no

123456

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Old 2013-09-16, 19:20   #14
Doc.Pock
Default Re: [Weapon] AKM [WIP](SY)

dont really have time but based on the pic posted on page before. no need to model the grooves on the magazine. normal them. use the tris on the stock, its really lowpoly, and since its close you need more tris.

edit: it burns me, not critting :P

red: remove and later normal map
blue: add detail, the stock is waaay to lowpoly
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tits_a39542_451980.jpg  
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Old 2013-09-16, 19:30   #15
Rabbit
Default Re: [Weapon] AKM [WIP](SY)

Charging handle on the bolt assembly could use work

http://i1087.photobucket.com/albums/...r/PC080020.jpg

Selector switch as well.

http://upload.wikimedia.org/wikipedi..._and_MP5K.JPEG

Read sights need worked, its just a strange block taken out, also the front sight needs adjustment.
http://www.fototime.com/79922E7E70A47F2/standard.jpg
http://www.desertfoxoutfitters.com/c...es/B81099S.jpg

Pretty key to aiming.
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Old 2013-09-16, 20:15   #16
Rhino
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Default Re: [Weapon] AKM [WIP](SY)

Quote:
Originally Posted by Doc.Pock View Post
dont really have time but based on the pic posted on page before. no need to model the grooves on the magazine. normal them.
For the 1st person model I would actually model all those bits since your side on to them when holding the gun normally which means normals wont be very effective. Although they need some cleaning up on their smoothing and also welding up if they aren't already.
If you look at our AK-47 and pretty much any of our weapons you will see they are modelled:



But ye, stock needs a lot more tris.

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Old 2013-09-16, 20:34   #17
[R-DEV]Mineral
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Default Re: [Weapon] AKM [WIP](SY)

He is working on the stock as far as I know.

And yeah, those bits are gonna be modeled. It will look bad if they are only on the normal.

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Old 2013-09-18, 09:24   #18
karambaitos
Default Re: [Weapon] AKM [WIP](SY)

if its for a modern engine crank those tris up

the mag release is way too small, and also kind of completely wrong, and there needs to be a rail on the left side, the recoil compensator is pointed to the left and up,
http://upload.wikimedia.org/wikipedi..._and_MP5K.JPEG

the grip detail, needs to be extruded some more, also the upper receiver it doesnt come to an abrupt end like that its rolls over, pretty much on rear part of the AK light needs to flow, and not come to an abrupt end, the barrel is much too thin, the front post needs to be more rounded and shorter,
http://fotodes.ru/upload/img1351281825.jpg

the modeler needs to search a lot more for references, it looks like it was made from memory and not from proper references.
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Old 2013-10-14, 21:13   #19
[R-DEV]Mineral
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Default Re: [Weapon] AKM [WIP](SY)

Hows this as AKM(when it comes to real life counterpart, and not too detailed, just overall, cause I want a proper placeholder while Elirah finishes his model):

AKM:



AKMS:




Texture can easily be edited. Mostly about the general model and shape.

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Old 2013-10-14, 22:28   #20
ComradeHX
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Default Re: [Weapon] AKM [WIP](SY)

Quote:
Originally Posted by [R-CON]Mineral View Post
Hows this as AKM(when it comes to real life counterpart, and not too detailed, just overall, cause I want a proper placeholder while Elirah finishes his model):

AKM:



AKMS:




Texture can easily be edited. Mostly about the general model and shape.
That is type 1 AK-47. :[
I don't recall ever seeing a type 1 with folding stock. Not to mention the stock is backwards on the folding version.



Why not just use AK-74 model already existing in PR? Just remove the muzzle brake part and modify the gas block a little and it will look pretty close to what you want.
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