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PR:BF2 General Discussion General discussion of the Project Reality: BF2 modification. |
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2016-02-05, 19:43 | #11 |
Join Date: Mar 2011
Posts: 312
South Africa
Location: Cape Town
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Re: Campaign mode !
Actually, re reading I quite like option 3. Maybe the team is given an important target to blow up and the enemy have 5 to defend and are not sure which one will be targeted. You could make a full push on an airfield for example and actually that's a feint while you spec-ops team sneaks in and blows something important elsewhere, the real target. Def has some potential exactly as Darwin describes. Sorry Darwin, i was too quick to dismiss
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2016-02-05, 19:51 | #12 |
Banned
Join Date: Mar 2009
Posts: 298
Fiji
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Re: Campaign mode !
Thanks for the enthusiasm!
In my head all those ideas looks very fun and interesting |
2016-02-05, 19:59 | #13 | |
Join Date: Jul 2013
Posts: 1,995
United States of America
Location: Michigan
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Re: Campaign mode !
Quote:
I think a campaign mode would be very hard to control. RATHER THOUGH......... admins could almost determine the next map to "continue a story". Like, if the Brits win on Barasah, the next map would be Karbala, ect. | |
2016-02-05, 20:40 | #14 | |
Banned
Join Date: Mar 2009
Posts: 298
Fiji
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Re: Campaign mode !
Quote:
It could even be a combo of map dedicated to a scenario, like Map (X) phase 1 Map (X-1) Phase 2 A Map (X-2) Phase 2 B (Where A represent Team 1 win, and B represent Team 2 win) Here is a picture of what i tried to explained, the 3 maps being in the same region, being a continuity But now we're getting into some very ''hard to control'' stuff ^^ | |
Last edited by W.Darwin; 2016-02-05 at 20:52..
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2016-02-05, 21:04 | #15 |
Join Date: Jun 2013
Posts: 561
Netherlands
Location: Fryslân
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Re: Campaign mode !
Don't they already have a form of this with PR|T? And there are no actual adjacent maps so would never work. Unless the concept is dividing the map in to smaller maps which is a shame as larger maps are better.
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2016-02-05, 21:54 | #16 |
Join Date: Jun 2015
Posts: 20
Russian Federation
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Re: Campaign mode !
Dude, fantasizing anything like this could end up being a game mode is too naive. You need something really simple to make it work without the help of admins. The only thing that is possible is Sabotage and we already do have it ingame. It's called alternative ins and all times I played it it had been a terrible stalemate with people running to another server.
You really need to make up ideas taking human factor in account. There are a lot of different people playing PR and not all of them are willing to roleplay or comply with rules. But I do agree that would be great as a separate event. |
2016-02-05, 22:22 | #17 | |
Banned
Join Date: Mar 2009
Posts: 298
Fiji
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Re: Campaign mode !
Quote:
I want to specify, the last post with the picture of different maps is only to add up to the idea of Matty1053, I conscent its crazy. Otherwise, why are the other mode too complex for the regular PR player? Its quite simple, Pick-up Hostage, and bring them to an evacuation zone. Or retrieve information hidden in buildings And the last mode, assault an enemy strategic point, and destroy it. It seems pretty basic to me? The multiple maps scenario was indeed a bit pushed ^^ *Edit This is possible configuration for sabotage: This map could be Russian VS Canadian Red Square is the Opfor MainBase, Circles represent temporary spawnpoints Green is the objective to destroy, the smaller ones are the secondary objectives and they can be randomly picked to increase diversity Blue is Blufor Main base Purple are the different possible route the map can generate. This is for Hostage rescue/Intel gathering Red is the Opfor MainBase Green is the Extraction point for the multiple targets Blue is Blufor Main base Purple are the multiples different possible location for hostage/intel | |
Last edited by W.Darwin; 2016-02-05 at 23:35..
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2016-02-06, 04:50 | #18 |
Join Date: Jul 2013
Posts: 1,995
United States of America
Location: Michigan
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Re: Campaign mode !
We pretty much have that for sabotage. Look at Ramiel AAS, once the US caps the flag, the ARF cannot recap the flag.
Hostage rescue seems good, but it would be a pain to script imo. (Well, I am not sure really!). I remember the DRK server used to do something like hostage rescue. There was a location and had to rescue them. |
2016-02-06, 10:10 | #19 | |
Banned
Join Date: Mar 2009
Posts: 298
Fiji
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Re: Campaign mode !
Quote:
The main difference here is that we could have actual military factions fighting agains't each other, and also the evolution of the round would orbit around the protection of High priority targets, not flags. If I knew how to model stuff I would get into it. Also, my trial version of 3DS Max 9 is ended.. | |
2016-02-06, 10:55 | #20 |
Join Date: Jun 2013
Posts: 561
Netherlands
Location: Fryslân
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Re: Campaign mode !
But how would defending those objectives be different from defending a flag or cache?
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Tags |
campaign, mode |
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