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Community Maps Maps created by PR community members. |
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2007-02-18, 11:58 | #11 |
Join Date: Nov 2004
Posts: 1,895
United States of America
Location: Seattle, Washington
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small but very well crafted. im interested.
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2007-02-18, 16:36 | #12 |
Join Date: Feb 2006
Posts: 2,929
United States of America
Location: US
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The bunker position really looks nice. If they are really suppose to be moving their warheads, then I would suggest that the US should start on the North side of the river, then come across the river and take the city(shouldn't be that many flags though), and then move South towards the woods where the tunnels and bunkers are housing the warheads/bombs.
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2007-02-18, 21:46 | #13 |
Join Date: Jan 2007
Posts: 967
Location: Quebec, Canada
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Nice map... with nukes !
Look really good, except that the bunker look too much like a big round rock (almost a stone igloo !), and rock like that don't look good... |
2007-02-18, 23:17 | #14 |
Join Date: Aug 2005
Posts: 592
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Thx for all coments guys
@ Rhino Is there any way to get lightmap files for that truck then? Or I'll just have to move'em away? @ SoldierofFortune unfortunatelly I've already built the bunker on the south... But I do realize what you meant. The point is the bunker wasn't supposed to store the warheads since it's close to a city, but China had no choice (in the storyline hehe) @Raniak Hm, good point. I'm gonna try adding a few more rocks around it so it looks more like a mountain then? |
2007-02-19, 01:02 | #15 |
Retired PR Developer
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might be possible to remake the samples, but i dunno much about that, matt also thinks that you can do lightmaps in 3dsmax without the samples but when i had a go it looked like you still needed the samples.
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2007-02-19, 01:05 | #16 |
Join Date: Jul 2006
Posts: 2,147
Canada
Location: Ontario
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Don't use flags and make this a scenario only map.
US has to destroy all the warheads. First they have to blow up AA to allow a heavy lift cargo plane to come in with vehicles and C4 blocks. Then they have to blow the tunnel's generator, then the tunnel door and lastly the warheads. Alternatively the Chinese have to keep them out and try to retake and repair the AA and generator in order to remove the US spawn at the cargo plane and lock down the tunnel. It's worth a shot! |
2007-02-19, 01:08 | #17 |
Join Date: Aug 2005
Posts: 592
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Well that's a complex layout but would mostly look nice... Although you wouldn't have the cargo plane in the map cause there's just no room for it hehe... Maybe just securing the road where the transport would use to take the nukes somewhere else, then securing the bunker itself.
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2007-02-19, 01:33 | #18 |
Retired PR Developer
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well if you ge the model into 3dmax you can just make the light samples with the 3ds exporter...
uhm..i have never imported anything from bf2 (exported though) let me know if you need some help with that.. |
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2007-02-19, 02:25 | #19 |
Join Date: May 2006
Posts: 2,486
Location: Here
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Damn it, you posted the nuke images before I did! I could always remove it... lol.
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2007-02-19, 03:02 | #20 |
Join Date: Jun 2006
Posts: 1,662
Brazil
Location: Brazil
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Nice work venon =)
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Tags |
chuncheng, map, outskirts, scrapped, wip |
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