project reality header
Go Back   Project Reality Forums > PR:BF2 Mod Forums > PR:BF2 Community Modding > Community Maps
29 Sep 2024, 00:00:00 (PRT)
Register Developer Blogs Members List Search Quick Links
Community Maps Maps created by PR community members.

Reply
 
Thread Tools Display Modes
Old 2009-08-26, 16:46   #21
arjan

arjan's Avatar
Default re: [MAP] Swat Valley (previously Al'Madhi)

nice map, but in my opinion to much vanilla buildings
arjan is offline Reply With Quote
Old 2009-08-26, 18:04   #22
Elektro
Default re: [MAP] Swat Valley (previously Al'Madhi)

It does remind me of mashtuur city from vanilla In a good way tho, as it was one of the only tactical maps on v.BF2

Map is going to turn out to be one of the best to date, I am sure of it ! Good luck with the french forces guys
Elektro is offline Reply With Quote
Old 2009-08-26, 18:11   #23
Menigmand
Default re: [MAP] Swat Valley (previously Al'Madhi)

Sorry to say it, but I find this map doesn't look very believable as a real place and a real city.

When playing Korengal or Fallujah, I sense those could well be real places. This map looks better than Kerbala, but still it doesn't quite cut it for me.

(I guess its understandable, as you state it's been thrown together as a training map)

Also, I'd say it has too much orientalism about it.. the nice gardens and mosque look more like a westener's fantasy about arabian nights than a real place.

That being said, I really appreciate you're contributing, and I hope you will continue to improve on it, as it has potential and the area (Waziristan) is definitely interesting.
Menigmand is offline Reply With Quote
Old 2009-08-27, 03:00   #24
Le_Damner
Default re: [MAP] Swat Valley (previously Al'Madhi)

Quote:
Originally Posted by Menigmand View Post
When playing Korengal or Fallujah, I sense those could well be real places. This map looks better than Kerbala, but still it doesn't quite cut it for me.
Maybee, it's because Korengal or Fallujah are real/made with the real map.
Le_Damner is offline Reply With Quote
Old 2009-08-27, 03:44   #25
azreal64
Default re: [MAP] Swat Valley (previously Al'Madhi)

Quote:
Originally Posted by arjan View Post
nice map, but in my opinion to much vanilla buildings
Static placement is superb and it looks like you've put a lot of detail into it, although I agree with the above statement. Try to remove some of the larger vBF2 buildings and you should have an awesome map.
azreal64 is offline Reply With Quote
Old 2009-08-27, 13:17   #26
Le_Damner
Default re: [MAP] Swat Valley (previously Al'Madhi)

If you look carefuly, you will see that there is a mix between BF2 and PR statics. And if I have choose middle east, it's because I got the buildings already with Vanilia ones, xpack and PR. We are working on other statics with FF Devs but for now I haven't got enought materials ...
I am working on other maps on which I will put more PR environement ... Hope it will fit your desires mates !

NOTE: IT LOOKS LIKE I HAVE EXCEED MY PHOTOBUCKET BANDWITCH OF 10 GB A MONTH... I WILL UPDATE 1st POST SOON ! SORRY FOR THIS PROBLEM.
Le_Damner is offline
Last edited by Le_Damner; 2009-08-27 at 13:34..
Reply With Quote
Old 2009-09-11, 10:45   #27
Terry Tibbs
Default re: [MAP] Swat Valley (previously Al'Madhi)

Great looking map, only thing I'm not sure about is the palm trees.

Are they really that common in cold, mountainous north-western Pakistan?

Somthing else I was just wondering; why not try and base the map on a real city there, such as Wana or Miran Shah? Having "Al" as part of a name, is an Arabic thing (as is Madhi while we're on the subject), you wont find Pakistani cities named Al-anything.
Terry Tibbs is offline
Last edited by Terry Tibbs; 2009-09-11 at 11:06..
Reply With Quote
Old 2009-09-13, 07:24   #28
Le_Damner
Default re: [MAP] Swat Valley (previously Al'Madhi)

Good point here Terry... its name can be change !
I have thinked to call it "Miran Shah" too, I'd choose a fake name because the city itself is fake.

Concerning the vegetation, the palm trees are only used in the city. The rest of the map will have a vegetation like this :

Le_Damner is offline Reply With Quote
Old 2009-10-23, 17:06   #29
Le_Damner
Default re: [MAP] Swat Valley (previously Al'Madhi)

Hi all, we are making some changes on name and background of this map ...
We are looking forward to use those assets for the French Forces :
> GBC 180,
> VBL,
> VAB,
> AMX 10 RC,
> Tigres
> Cougars.

... updating 1st post, but it could change during the developement.
Here are 3 screenshots of what I am working on:





Le_Damner is offline Reply With Quote
Old 2009-10-23, 17:25   #30
Hauteclocque
Retired PR Developer

Hauteclocque's Avatar
Default re: [MAP] Swat Valley (previously Al'Madhi)

Hehe, you have hidden that pics, Le_Damner...
Nice progress.

Can a moderator change the topic's name to the one indicated in the first post ?
Thank you very much.


EDIT by J.F.Leusch69:
done

sorry but i love the edit function

Hauteclocque is offline
Last edited by J.F.Leusch69; 2009-10-23 at 17:36..
Reply With Quote
Reply


Tags
2km, almadhi, city, map, previously, swat, valley, wip

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off



All times are GMT. The time now is 17:28.