2010-05-12, 22:10 | #21 |
Join Date: Mar 2008
Posts: 1,070
Canada
Location: Vancouver
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Re: Squad leading as 'BLUFOR' on insurgency.
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2010-05-14, 16:30 | #22 | ||||
Join Date: Jun 2007
Posts: 447
United States of America
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Re: Squad leading as 'BLUFOR' on insurgency.
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You want them to feel more elite by doing what others wouldn't do. If a gamer is going to stay in a spot for a long period of time, your going to need something to help a gamer stay there. That includes motivation, rationale, elitism, and even socializing to take the person's mind off of doing sitting around in the same spot for 15 minutes. Quote:
If your sprinting to make up for lost time because your squad stopped to take care of the firing problem, you need to slow down. You just took fire from the enemy which you took down and now your sprinting? You know what that means. No weapons are up defending while your squad is hauling ass to whereever. If your squad is moving and the squad takes fire, what you do depends on what your mission is. If your goal is to keep moving without stopping at all while under fire which is essentially a risky rush, than you need to tell your squad exactly and clearly what to do when under enemy fire. Quote:
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Last edited by Cavazos; 2010-05-14 at 16:44..
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2010-06-13, 22:23 | #23 |
Join Date: May 2009
Posts: 177
United States of America
Location: Earth
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Re: Squad leading as 'BLUFOR' on insurgency.
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2010-06-13, 23:32 | #24 |
Join Date: Jun 2009
Posts: 3,665
United States of America
Location: Sao Paulo
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Re: Squad leading as 'BLUFOR' on insurgency.
Do this (if you make a squad before the beginning of the round):
1- Mic check, see if everyone listens to you. 2- Kit assignments 3- "First I will make a non-jerkness test. If you pass, you will remain on this squad. If not, bye bye." Round Starts 4- "Everybody line up on that wall with the marker NOW!!" 5- "Congrats everyone, you guys passed the non-jerkness test. Now I know I can trust you guys and you guys can trust eachother." |
2010-06-14, 02:58 | #25 | |
Join Date: Dec 2008
Posts: 5,467
Australia
Location: Sydney
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Re: Squad leading as 'BLUFOR' on insurgency.
[VEOH][/VEOH]
Quote:
So many squads get caught up in the killing system that the op often drags on needlessly. My squad destroyed 7 caches in 50 minutes on Karbala, simply because we didn't give a dam about our own lives. Unfortunately, its sacrifice in the name of realism but it gave bloody good results where the 25 tickets made up for our deaths, and then some. | |
2010-07-27, 10:53 | #26 |
Join Date: Nov 2009
Posts: 69
Russian Federation
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Re: Squad leading as 'BLUFOR' on insurgency.
great post
as a commander player i'd suggest you to use COM to keep the rest of squads informing about what are u doing. |
2010-11-18, 00:04 | #27 |
Join Date: Oct 2010
Posts: 116
United States of America
Location: Cheshire CT
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Re: Squad leading as 'BLUFOR' on insurgency.
Holy **** 30 kills?!??!! Ok but I usually prefer to use marksman over rifleman. I usually have him solo cover from about 150-300m out to watch the entry point. I mean 5 people is plenty for cqb assaulting and there's bound to other squads around you. But ppl don't realize that the enemy freakin almost always comes up behind you.
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2011-05-10, 05:35 | #28 |
Join Date: Mar 2009
Posts: 100
United States of America
Location: Houston/Tx
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Re: Squad leading as 'BLUFOR' on insurgency.
Both are viable strategies here , You can either wade through the swamp or Get A FOB going just equi-distance to any possible cache, and defend that shit until a cache is revealed. + what gazz said.
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2011-05-10, 05:37 | #29 | |
Join Date: Mar 2009
Posts: 100
United States of America
Location: Houston/Tx
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Re: Squad leading as 'BLUFOR' on insurgency.
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Like you said, all about the cache. | |
2011-05-10, 05:39 | #30 |
Join Date: Mar 2009
Posts: 100
United States of America
Location: Houston/Tx
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Re: Squad leading as 'BLUFOR' on insurgency.
wow.. nvm dead thread
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Tags |
blufor, insurgency, leading, squad |
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