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Old 2008-05-13, 21:34   #31
LekyIRL

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Default Re: [Map]Yibal Oilfields

Quote:
Originally Posted by HughJass View Post
oh? its that easy?
Not sure if your being sarcastic or not.

But anyways:https://www.realitymod.com/forum/f18...guidlines.html

Bottom half shows you the 3 lines of code you most add to the init.con and also all the levelsettings available in PR.
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Old 2008-05-13, 23:31   #32
Alex6714

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Default Re: [Map]Yibal Oilfields

Nice one outlawz.
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Old 2008-05-14, 16:28   #33
SuperTimo

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Default Re: [Map]Yibal Oilfields

i demand typhoon!!!, nah dont worry looking good outlawz just there beetter be some destructables and C&C hell march as the loading music
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Old 2008-05-14, 16:51   #34
Outlawz7
Retired PR Developer

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Default Re: [Map]Yibal Oilfields

This for the loading music, aye

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Old 2008-05-14, 17:08   #35
Cyrax-Sektor
Default Re: [Map]Yibal Oilfields

^ Epic.

I like the layout of the map, and a sole city so us infantry can have our fun as well. I bet someone's going to ask for a little bird.
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Old 2008-05-14, 17:17   #36
Outlawz7
Retired PR Developer

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Default Re: [Map]Yibal Oilfields

Quote:
Originally Posted by Cyrax-Sektor View Post
I bet someone's going to ask for a little bird.
I bet someone didn't read the entire first post

Quote:
I decided to put in at the moment a scout heli which could be utilized for spotting enemy armor and transporting snipers/spec ops around the map.

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Old 2008-05-14, 17:25   #37
Cyrax-Sektor
Default Re: [Map]Yibal Oilfields

Quote:
Originally Posted by Outlawz View Post
I bet someone didn't read the entire first post



I'm blind. I thought scout heli in the video was just there to see the whole map, which is looking nice for a huge map.
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Old 2008-05-14, 19:26   #38
Psyko
Default Re: [Map]Yibal Oilfields

I know this could turn out bad, but you never know until you know: have you considered putting a gunship for one team, and a butload of AAA for the other, this forces the gunship into those cool, low vallys between the dunes. i mean, on al basra he insurgents get squat! but they dont complain about it...why? befcause they have fire-power


(why do my comments always sound disasterous?)
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Old 2008-05-14, 20:16   #39
Deadfast
Retired PR Developer

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Default Re: [Map]Yibal Oilfields

Quote:
Originally Posted by Psykogundam View Post
I know this could turn out bad, but you never know until you know: have you considered putting a gunship for one team, and a butload of AAA for the other, this forces the gunship into those cool, low vallys between the dunes. i mean, on al basra he insurgents get squat! but they dont complain about it...why? befcause they have fire-power


(why do my comments always sound disasterous?)
I guess this will be the answer:

Quote:
Originally Posted by Outlawz View Post
I missed the old Kufrah and Zatar 0.6 game play with tons of armor battles and mech infantry and without heavy air assets and also missing the Ejod armor a lot , so I decided to make this.

Also, I would like to add that I'm excited about this map.
I'm a terrible tank whore and choppers interfere with my business
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Old 2008-05-15, 04:19   #40
Outlawz7
Retired PR Developer

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Default Re: [Map]Yibal Oilfields

hehe ^

I'll be bringing the next update on Saturday or Sunday, since I don't have a lot of time to work on the map during weekdays.

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map, oilfields, scrapped, wip, yibal

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