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Old 2008-05-21, 19:36   #51
Superior Mind
Default Re: [Map] Yibal Oilfields

The city seems out of place. It might be more realistic if the city is on the edge of the desert, because who would build a city in the middle of an oil field and desert? Small villages would be better, or even one big village of huts, perhaps at a higher elevation. You need to consider whether you would like big open desert tank battles or city battles. I think a big open desert with a city running all along one side and then scattered villages would be better. Of course it would have the oil fields.
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Old 2008-05-21, 19:43   #52
Psyko
Default Re: [Map] Yibal Oilfields

dont forget to places some broken shacks around for snipers and rally points. if its all dunes there will be nowhere to hide
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Old 2008-05-21, 19:46   #53
Rangu

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Default Re: [Map] Yibal Oilfields

[defilibrator sound]*BZZZZD*

"Thanks, I owe you one!"

About the buildings; I want you to use the maximum ammount of destroyable objects/houses, and make several or just one huge freaking village that the tanks can crush and level.

Looks brilliant, can't wait!
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Old 2008-06-05, 15:43   #54
Outlawz7
Retired PR Developer

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Default Re: [Map] Yibal Oilfields

After some research it turned out, that Yibal is a major industrial area in Oman (do'h oil = tons of refinery's, storages and pipelines), so yes, there will be pipelines, oil pumps and tons of facilities.

I have added a small city, the idea is that there is some population living there that works at the oilfields, also completed one small oasis (still need to put in more) but the thign I'm working on atm are the CPs themselves.

.png format, because I'm too lazy to convert :P (may your 56k forgive me)
Suggestions would be nice as I'm running dry with ideas on what to put in.

MEC main. I am thinking of redoing it for some reason, if MEC was stationed there for a while it'd look a bit different IMO
http://i57.photobucket.com/albums/g2...4-52-20-43.png

Storages. Need ideas on what else to put in besides oil tanks and fences.
http://i57.photobucket.com/albums/g2...4-52-14-79.png

Gas storage, although I am thinking of redoing that one and turn it into a refinery of some sort.
http://i57.photobucket.com/albums/g2...4-52-30-82.png

The city, needs some detail (trash, boxes etc.) but satisfied with it
http://i57.photobucket.com/albums/g2...4-52-39-59.png

Abandoned facility or a construction site, can't decide yet, still needs work
http://i57.photobucket.com/albums/g2...4-53-08-67.png

Warehouses, may need different fencing as I used concrete walls (sense much?)
http://i57.photobucket.com/albums/g2...4-53-17-29.png

US main, also wanting to redo to some sort of FOB or staging area
http://i57.photobucket.com/albums/g2...4-53-29-15.png

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Last edited by [R-DEV]Outlawz7; 2008-06-13 at 18:06..
Old 2008-06-05, 16:21   #55
Oldirti
Default Re: [Map] Yibal Oilfields

This thread needs more jhonny
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Old 2008-06-05, 17:43   #56
hall0

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Default Re: [Map] Yibal Oilfields

Quote:
I have added a small city, the idea is that there is some population living there that works at the oilfields,
Have to disapoint you. The guys who work in such oilfield wouldnt life in such a village, because theres no TV
Joking But its true they wouldnt life there. These guys mostly life in the factory in a spezial part of it or they life in containers near the factory.
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Old 2008-06-13, 18:09   #57
Outlawz7
Retired PR Developer

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Default Re: [Map] Yibal Oilfields

Update to the rescue!

I killed the IMG code in the previous post so you won't have to load all those .png images

I generated some lightmaps on Low settings, but decided to shut down the editor when after 45 minutes they were still generating and it started getting on my nerves

It does seem that the lightmaps survived somehow.
I rendered a new minimap, where you can now finally see the terrain and shadows where the buildings haven't rendered.



As you can see the light setting is morning-like similar to Kufrah. I'd like to know if I should keep it that way or make a daytime/dusk setting?

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Old 2008-06-13, 18:19   #58
jOHNNYdOUBE
Supporting Member

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Default Re: [Map] Yibal Oilfields

Light looks good.

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Old 2008-06-13, 18:55   #59
DeltaFart

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Default Re: [Map] Yibal Oilfields

the american place you might want to make less sturctured like it was just hastily set up
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Old 2008-06-13, 18:57   #60
hall0

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Default Re: [Map] Yibal Oilfields

Looksnice. But the light setting remind me more to Jabal as to Jabal. But i like it.
Is it just me or does the "minimap" looks smaller than the map actually is.
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