project reality header
Go Back   Project Reality Forums > PR:BF2 Mod Forums > PR:BF2 Community Modding > Community Maps
29 Sep 2024, 00:00:00 (PRT)
Register Developer Blogs Members List Search Quick Links
Community Maps Maps created by PR community members.

Closed Thread
 
Thread Tools Display Modes
Old 2008-06-13, 19:06   #61
DeltaFart

DeltaFart's Avatar
Default Re: [Map] Yibal Oilfields

its supposed to be hence mini
DeltaFart is offline
Old 2008-06-13, 19:15   #62
hall0

hall0's Avatar
Default Re: [Map] Yibal Oilfields

LoL
No i mean on the screen it looks not so big als on the videos
hall0 is offline
Old 2008-06-13, 20:57   #63
Outlawz7
Retired PR Developer

Outlawz7's Avatar
Default Re: [Map] Yibal Oilfields

Quote:
Originally Posted by DeltaFart View Post
the american place you might want to make less sturctured like it was just hastily set up
Heh, ty for the reminder planned redoing the main bases anyway.

The minimap probably got resized by Photobucket

Outlawz7 is offline
Old 2008-06-13, 21:48   #64
Outlawz7
Retired PR Developer

Outlawz7's Avatar
Default Re: [Map] Yibal Oilfields

Riight...finally uploaded the latest update video...



Now I can go to bed and when I resurrect I'd like to see some feedback

Outlawz7 is offline
Old 2008-06-13, 21:57   #65
agentscar

agentscar's Avatar
Default Re: [Map] Yibal Oilfields

Awesome work!

What was the song through most of the update vid. BTW?

Also,I think the MBT's should have respawns on this map...
agentscar is offline
Old 2008-06-13, 22:58   #66
HughJass
Default Re: [Map] Yibal Oilfields

Great vid, but once again PLEASE POST A MINIMAP! it is very hard to understand the map with you just flying around in a bird...


other then that from what i've seen the map looks nice, very cool for a tank assault.
HughJass is offline
Old 2008-06-14, 07:08   #67
marcoelnk
Retired PR Developer

marcoelnk's Avatar
Default Re: [Map] Yibal Oilfields

Looks nice

Im still not satisfied with some things though :

-the small city just doesnt fit imo...you improved it but i would use smaller statics for a small city like that.if you had in mind that these are the houses of the working crews then i would rather choose barracks as their home

- get a bit more infrastructure to these oilrefineries and stuff ...kufrah-mapper has done that very well

- i think that this oilrefinery with these huge silos or whatever that is should either be larger or you shouldnt use these highbuildings...the same goes with the small city

-the sunflare is unlogical as there is no sun in that direction from what i can see


otherwise it looks pretty good so far

marcoelnk is offline
Old 2008-06-14, 07:14   #68
Outlawz7
Retired PR Developer

Outlawz7's Avatar
Default Re: [Map] Yibal Oilfields

Still WIP so it can change.
Thanks for the ideas.

I already posted the minimap, but I guess you want to see the one with CPs on, will edit this post soon.

edit:


Umm, currently there are 6 MBTs on a 10 minute spawn delay and respawn, although I might change it to 15 minutes as I intend to make both teams rush at start with jeeps and such.

Outlawz7 is offline
Last edited by [R-DEV]Outlawz7; 2008-06-14 at 07:19..
Old 2008-06-14, 07:26   #69
HughJass
Default Re: [Map] Yibal Oilfields

very nice my friend, looks superb, id like this to replace al kufrah possibly..what is the cap order? and maybe just keep the tanks on a 20 minute delay.
HughJass is offline
Old 2008-06-14, 08:36   #70
MAINERROR
Retired PR Developer
Supporting Member

MAINERROR's Avatar
Default Re: [Map] Yibal Oilfields

Looks awesome. Whats the status of the map?
MAINERROR is offline
Closed Thread


Tags
map, oilfields, scrapped, wip, yibal

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off



All times are GMT. The time now is 21:22.