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PR Changelogs The changelogs for recently released Project Reality versions |
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2020-11-04, 15:59 | #72 |
Join Date: Jun 2015
Posts: 317
Poland
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Re: PR:BF2 v1.6.3.0 Changelog
I am aware that straight up increasing render distance on grass would hinder the fps, but was wondering if there's a workaround.
I'd very much be in favor of such thing(bushes can stay tho), but I'm afraid it will never be done, as many would see it as a graphic downgrade. |
2020-11-05, 11:11 | #73 |
Join Date: Jul 2017
Posts: 476
Trinidad and Tobago
Location: Grenada (Another Island)
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Re: PR:BF2 v1.6.3.0 Changelog
Grass in a warzone? Nahhh, that shit would get burnt out by now. All the explosives and such.
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2020-11-05, 15:52 | #74 | |
Join Date: Feb 2017
Posts: 139
Poland
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Re: PR:BF2 v1.6.3.0 Changelog
Quote:
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2020-11-06, 05:52 | #75 |
PR:BF2 Lead Developer
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Re: PR:BF2 v1.6.3.0 Changelog
PR:BF2 v1.6.3.4 Changelog (2020/11/06)
----------------------- General:
Vehicles:
Levels:
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Mineral: TIL that Wire-guided missiles actually use wire
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Last edited by Mineral; 2020-11-06 at 09:22..
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2020-11-06, 09:53 | #76 |
Join Date: Oct 2016
Posts: 365
Iceland
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Re: PR:BF2 v1.6.3.0 Changelog
Played WWII first time since garand nerf yesterday. Playing as Wehrmacht no longer gives me an ulcer.
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HITREG CARRY |
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2020-11-06, 22:29 | #77 |
Join Date: Jul 2011
Posts: 106
United Kingdom
Location: Northants
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Re: PR:BF2 v1.6.3.0 Changelog
An M1 and a G43 would kill with one shot. They are both large calibre bullets!
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2020-11-06, 22:56 | #78 |
Join Date: Mar 2016
Posts: 493
Yugoslavia
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Re: PR:BF2 v1.6.3.0 Changelog
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2020-11-07, 08:12 | #79 |
Join Date: Jul 2013
Posts: 106
Turkey
Location: Bandirma
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Re: PR:BF2 v1.6.3.0 Changelog
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2020-11-07, 10:06 | #80 |
Join Date: Mar 2016
Posts: 493
Yugoslavia
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Re: PR:BF2 v1.6.3.0 Changelog
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