project reality header
Go Back   Project Reality Forums > PR:BF2 Mod Forums > PR:BF2 Community Modding > Community Maps
29 Sep 2024, 00:00:00 (PRT)
Register Developer Blogs Members List Search Quick Links
Community Maps Maps created by PR community members.

Reply
 
Thread Tools Display Modes
Old 2011-08-24, 20:39   #71
AFsoccer
Retired PR Developer
Supporting Member

AFsoccer's Avatar
Default Re: [Map] Operation Bright Star (4km) [WIP]

Check to see if your terrain is at zero (0) elevation anywhere on the map. If it is, it needs to be raised, even if only by 0.01m.

AFsoccer is offline
Last edited by AFsoccer; 2011-08-24 at 20:44..
Reply With Quote
Old 2011-08-24, 20:45   #72
sylent/shooter
Default Re: [Map] Operation Bright Star (4km) [WIP]

dude I swear is that what you've been posting the last few days?? like every post I see you say that xD anyways yes try that and you could also try another team to test it out
sylent/shooter is offline Reply With Quote
Old 2011-08-24, 21:02   #73
Rabbit
Default Re: [Map] Operation Bright Star (4km) [WIP]

Quote:
Originally Posted by [R-DEV]AFsoccer View Post
Check to see if your terrain is at zero (0) elevation anywhere on the map. If it is, it needs to be raised, even if only by 0.01m.
Thanks for the quick reply AF. I'm not to familiar with how to check for that (I'm assuming open the hightmap files in photoshop, which I don't have). But from what I could tell by placing a small static in the editor at the lowest point is it is at around 16.
Rabbit is offline Reply With Quote
Old 2011-08-24, 21:18   #74
AFsoccer
Retired PR Developer
Supporting Member

AFsoccer's Avatar
Default Re: [Map] Operation Bright Star (4km) [WIP]

gx: The quickest way in editor is to bring your water level up to 1m and see if water shows. You can confirm height (once again, in editor) by using the platform tool and right clicking on a spot. The tool will show you the height at that point.

sylent/shooter: I reply to lots of map questions, but yeah if another kit disappearing question was brought up then that's one thing to look for.

AFsoccer is offline Reply With Quote
Old 2011-08-24, 21:20   #75
Rabbit
Default Re: [Map] Operation Bright Star (4km) [WIP]

Quote:
Originally Posted by [R-DEV]AFsoccer View Post
gx: The quickest way in editor is to bring your water level up to 1m and see if water shows. You can confirm height (once again, in editor) by using the platform tool and right clicking on a spot. The tool will show you the height at that point.

sylent/shooter: I reply to lots of map questions, but yeah if another kit disappearing question was brought up then that's one thing to look for.
Yeah, no terrain is at 0 or below that.
Rabbit is offline Reply With Quote
Old 2011-08-24, 21:27   #76
Reddeath
Default Re: [Map] Operation Bright Star (4km) [WIP]

Quote:
Originally Posted by gx View Post
Also, does this seem to large for skirmish?
I am assuming "Village" is one end and "Village_South" is the opposite end. Considering that map is 4km, that would be an almost 2km skirmish map. Most, if not all, Skirmish Maps have smaller than 1km play space, maybe even smaller than 0.5km.

Yes.
Reddeath is offline Reply With Quote
Old 2011-08-24, 22:02   #77
Rabbit
Default Re: [Map] Operation Bright Star (4km) [WIP]

Quote:
Originally Posted by Reddeath View Post
I am assuming "Village" is one end and "Village_South" is the opposite end. Considering that map is 4km, that would be an almost 2km skirmish map. Most, if not all, Skirmish Maps have smaller than 1km play space, maybe even smaller than 0.5km.

Yes.
Good point, my back up idea was based more on "classic" games like a really small king of the hill.

Rabbit is offline Reply With Quote
Old 2011-08-24, 22:23   #78
Tte.oteo

Tte.oteo's Avatar
Default Re: [Map] Operation Bright Star (4km) [WIP]

good lights in the screenshots updated... i keep watching this WIP, i really like!
Tte.oteo is offline Reply With Quote
Old 2011-08-24, 23:47   #79
Rabbit
Default Re: [Map] Operation Bright Star (4km) [WIP]

Video of the skirmish layout.

Battlefield 2 - Xfire Video
Rabbit is offline Reply With Quote
Old 2011-08-25, 01:13   #80
Reddeath
Default Re: [Map] Operation Bright Star (4km) [WIP]

Looks very nice, is there more than 1 light though? Possible to make multiple colors and such? like for lack of better description, the more warm looking orange light. cause just strolling down a street at night peoples houses radiate different colors.
Reddeath is offline Reply With Quote
Reply


Tags
1km, 2km, 2kmwip, 4km, airfield, bright, kandahar, map, operation, star, wip

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off



All times are GMT. The time now is 19:25.