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PR:BF2 Suggestions Suggestions from our community members for PR:BF2. Read the stickies before posting.

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Old 2009-04-04, 16:29   #1
JohnnyTheIED
Banned
Default Few suggestions, Scoped RPG, RPG ammo

Scoped RPG: For the experienced tank hunter, most valuable on special ammo.

RPG ammo:



Anti-Personel (OG-7V) Acts basicly like a HE apc round, its designed to go up to 5ft of reinforced concrete, and detonate its frag charge inside a building/bunker. This round is widely used in Iraq and is quite effective and accurate.

Thermo-Baric Anti-Personel (TBG-7V) Is a widowmaker. The vacuum created by this thermo-baric warhead will kill many in closed spaces and is extremely effective on tanks or APCs.

MORTAR ROUND (Iraqi 82mm or Iranian 60mm) The mortar round is quite simple, attach a mortar round to the RPG fuse, and you have a portable mortar. These do exist.



I'll try to post some videos if the dev team is interested. thank you.

Johnny The IED
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Old 2009-04-04, 16:44   #2
OkitaMakoto
Retired PR Developer
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Default Re: Few suggestions, Scoped RPG, RPG ammo

Scoped RPG's are listed in the already suggested suggestions thread.

The others ok so the thread can stay open...
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Old 2009-04-04, 18:22   #3
Bob_Marley
Retired PR Developer

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Default Re: Few suggestions, Scoped RPG, RPG ammo

Actually Okita, both the OG-7V and the TBG-7V have come up before. I know because I'm the one who suggested them.

Also, seeing "facts" thrown around without sources. Back up said "facts" please.

The key to modernising any weapon is covering them in glue and tossing them in a barrel of M1913 rails until they look "Modern" enough.

Many thanks to [R-DEV]Adriaan for the sig!
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Old 2009-04-04, 18:34   #4
McBumLuv
Default Re: Few suggestions, Scoped RPG, RPG ammo

I'd love to see different types of RPGs. A slight increase might be neccessary, though, as some would be more purely destined as AP rounds, and some as HEAT rounds, as you've said.

1 of each at a cache might sound a bit overkill, but that's still only about 6 RPGs, of which only 3 can damage APCs, and only 3 can be usefull vs infantry. Otherwise you get the current 3 at caches that can target both.
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Old 2009-04-04, 19:13   #5
charliegrs
Default Re: Few suggestions, Scoped RPG, RPG ammo

i think it would be kinda cool if every rpg pickup kit had a random loadout of warheads. for example, you pick up a kit and it has 1 AT round and 2 AP rounds. and AP rounds would be totally useless against armor but have a large explosion radius and would be deadly against infantry.
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Old 2009-04-04, 20:36   #6
Cassius
Supporting Member

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Default Re: Few suggestions, Scoped RPG, RPG ammo

Maybe one could look at the kind of equipment talibans get their hand on irl.

|TG|cap_Kilgore
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Old 2009-04-04, 22:42   #7
SocketMan

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Default Re: Few suggestions, Scoped RPG, RPG ammo

I'd love to have different warhead types and to fire it lying down as well.







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Old 2009-04-05, 01:04   #8
nick20404
Default Re: Few suggestions, Scoped RPG, RPG ammo

The Russians already have multiple warhead type rpgs, So this is pretty much in game give or take a few models, but really I don't think bf2 can handle all the different types of jobs the warheads actually do.

I would support armor piercing and heat rounds for Insurgents though, It really sucks being an rpg man as insurgents because you are useless against troops.
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Old 2009-04-07, 03:37   #9
JohnnyTheIED
Banned
Default Re: Few suggestions, Scoped RPG, RPG ammo

Ok well first, I read the already suggested and it wasnt under Scoped or RPG so I thought it wasnt said yet, sry.

As for the ammo facts,

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ThermoBaric:

The term thermobaric is derived from the Greek words for “heat” and “pressure”

A thermobaric weapon (or solid fuel-air explosive) uses the gaseous products (H2, H2O, CO and CO2) of an initial explosion for an afterburning of reactive solids. Because their reaction with atmospheric oxygen only produces solid oxides the blast wave is primarily generated by heat of combustion ("thermobaric") instead of expanding explosion gases. This makes thermobaric explosives more effective in oxygen deficient environments such as tunnels, caves or underground bunkers.

Rather than providing protection as they would from conventional explosive ammunition, structure interior walls, particularly cement or other hard surfaces, magnify and channel the shockwaves created by a thermobaric detonation. The stronger the walls, the higher the pressure’s reflective effect. The turbulent mixing of fuel with ambient oxygen is induced by the presence of walls through enhanced mixing from three different types of instabilities as well as from enhanced chemistry from temperature and pressure velocity gradient in differing fuels,creating a piston type afterburn reaction in enclosed structures.[1][2][3]

Mechanism

A thermobaric explosive consists of a container of a finely powdered solid fuel of differing particle size mixed with a low percentage of oxidizer and binder. The solid fuel could be an explosive metal powder or reactive organic. A high explosive charge is placed in the middle of the mixture.

A thermobaric weapon is initiated upon dropping or firing, and the explosive charge (or some other dispersal mechanism) bursts open the container and disperses the fuel in a cloud, and ignites the mixture in a single event.[4] The heat released by the oxidizer gases then helps ignite the smaller solid particles that are mixed with the compressed hot air behind the shock, which leads the blast wave. This sustains a hot environment which allows 100% fuel combustion to be achieved. If fuel particles have a size distribution, smaller particles are quickly ignited, providing heat for the combustion of the larger particles. Smaller particles burn rapidly and remain tied to the local gas, while the larger particles move more freely and mix with new oxidation sources, allowing a more sustained combustion than would be produced by particles of a single size.[5]

In confined spaces, transition to full detonation is not required for enhanced blast, if the solid fuel is ignited early in the dispersion process. A series of reflective shock waves generated by the detonation mixes the hot detonation gases with metal particles and compresses the metal particles at the same time. These actions provide the chemical kinetic support to maintain a hot environment, causing more metal to ignite and burn. This late time metal combustion process produces a significant pressure rise over a longer time duration (10–50 msec). This is a phase generally referred to as after burning or late-time impulse which can occur outside of where the detonation occurred, resulting in more widespread damage.[6]

This is an aerobic reaction that draws in all of the unburnt fuel and atmospheric air, and creates a vacuum in the detonation environment. An air shock wave, generated during the fireball expansion, is reflected from the walls of the structure. The reflected shock plays two important roles. First, it stops the temperature decrease of the air and the fireball. It can actually increase the temperature in some places, depending on how the shock waves reflect. Second, it creates two new types of flow instabilities; Richtmyer-Meshkov and Kelvin-Helmholtz instabilities.

Weapon effects

Fuel-air explosives represent the military application of the vapor cloud explosion and dust explosion accidents that have long bedeviled a variety of industries. An accidental fuel-air explosion may occur as a result of a boiling liquid expanding vapor explosion (BLEVE), for example when a tank containing liquefied petroleum gas bursts. Silo explosions, caused by the ignition of finely-powdered atmospheric dust, are another example.[8]

The detonation of thermobaric explosives (TBX) can be viewed in three stages. The first, an anaerobic stage, is measured in microseconds and breaks down the explosive by a shock wave. The subsequent exothermic molecular reactions go on to propagate the detonation wave. The second stage, measured in hundredths of microseconds, is also anaerobic. This involves reactions between any products that were too large to be involved in the main detonation event. The third stage is aerobic and lasts milliseconds. In this stage more, previously unreacted, fuel particles react with the surrounding air.[9]

Stage One defines the HE's high-pressure shock effects (such as propelling a metal liner or fragments); Stage Two prolongs the high-pressure blast pulse, giving a useful heaving effect needed in building or bunker defeat; and Stage Three produces a long-duration, lower-pressure pulse that can also have a high thermal output, both of which are useful for materiel and personnel defeat.


The Soviet armed forces also developed FAE weapons, including thermobaric warheads for shoulder-launched RPGs (RPO-A Shmel Bumblebee /Russian: РПО-А "Шмель"/). Russian forces have a wide array of these weapons and used them against Chinese forces in a 1969 border conflict, and used them in Afghanistan and in Chechnya[citation needed]. Russian troops report that a single RPO-A round in an urban environment has an equivalent effect to a 152 mm artillery round

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Old 2009-04-07, 03:46   #10
ReaperMAC
Default Re: Few suggestions, Scoped RPG, RPG ammo

With regards to the scoped RPG, I was hoping that the Russians will be getting it as all of the other conventional faction have some sort of optic on their H-AT weapons.
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