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PR:BF2 Suggestions Suggestions from our community members for PR:BF2. Read the stickies before posting. |
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#1 |
Join Date: Mar 2009
Posts: 122
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What about a EOD kit to remove ied's/C4/Mines/Nadetraps?
I'm talking about these guys: ![]() EOD @ Wikipedia! (EOD is a good movie thought, everyone who saw it knows what i'm talking about.) -- The diff. between C4 in real life and ingame: Ingame: ![]() In real life: ![]() ![]() That's about it. |
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#2 |
Join Date: Apr 2007
Posts: 1,854
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Suggested before
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#3 |
Join Date: Mar 2009
Posts: 122
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Where can I find it? Tried to search and checked the feedback.
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#4 |
Join Date: Apr 2007
Posts: 1,854
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IM sure it has been suggested before, but doesnt stand on the ASS list, so i guess its ok?
Altough i do like youre idea! |
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#5 |
Join Date: Aug 2007
Posts: 416
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Location: Amsterdam
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I don't think an Explosive Ordnance Disposal kit will add something to the gameplay. It's suggested before but no Dev's answered to it: https://www.realitymod.com/forum/f18...-disposal.html
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#6 |
Join Date: Mar 2009
Posts: 122
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That guy meant someone with explosions, I want someone to clean up exlosives. Yes I know, there's a combat engineer, but that's more for repairing.
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#7 |
Join Date: Aug 2008
Posts: 82
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I think that the ingame detonator should be replaced with the M57 "clacker".
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#8 |
Join Date: Mar 2009
Posts: 2,330
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Location: london
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If this was implemented into game play, it would be so much fun to be insrugents ^^
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#9 |
Join Date: Oct 2006
Posts: 2,791
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Location: Trondheim, Norway
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-I suggested an EOD kit as part of a larger re-think of the Engineer role in general. It's buried somewhere. As a stand-alone kit it wouldn't really be of any use.
-Engineers cannot repair anymore. |
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#10 |
Retired PR Developer
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Tags |
eod, kit, sugg |
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