2009-01-01, 23:28 | #1 |
Retired PR Developer
|
[Gameplay] Logistics
I wanted to share some of the work on the logistics system of the mod.
This is the work of a bunch of people, R-DEVs and R-CONs, so I wont list them all here because I will probably forget some names. Logistics Trucks These are 2 man vehicles used to provide logistics support with supply crates and repairs (see bellow). CREDITS: Model: [R-DEV]Katarn Texture: [R-DEV]Chuc Export: [R-DEV]TrahnLee Coding: [R-DEV]Jaymz & [R-DEV]dbzao Supply Crates Deployed by the logistics trucks and heavy transport helicopters (default right-click), provides faction specific infantry ammunition and supplies for deploying Forward Outposts. You are not able to rearm or build FOs from enemy supply crates. CREDITS: Model: [R-CON]Mescaldrav Texture: [R-CON]Mescaldrav Export: [R-DEV]Rhino Coding: [R-DEV]Jaymz, [R-DEV]dbzao & [R-DEV]Rhino Repair "Crates" Deployed by the logistics trucks (default X), can repair vehicles in close proximity. Only one allowed per truck but with unlimited "supply", so you can move up, deploy a new one, and the old one will disappear. No need to rearm them like the supply crates. For 0.85, the wrench will only be used for mine disposal. CREDITS: Model: [R-DEV]Rhino Texture: [R-DEV]Pride Export: [R-DEV]Rhino Coding: [R-DEV]Jaymz, [R-DEV]dbzao & [R-DEV]Rhino Vehicle Resupply/Repair Depot Positioned mostly at main bases, provide vehicle ammunition and repairs. On carrier maps they will appear at forward control points once captured. CREDITS: Model: [R-DEV]Rhino, [R-CON]Mescaldrav & I.N Texture: [R-DEV]Rhino, [R-CON]Mescaldrav, [R-DEV]Matrox, Alina Gal & [R-DEV]Pride Export: [R-DEV]Rhino Coding: [R-DEV]Rhino, [R-DEV]Jaymz & [R-DEV]dbzao APCs These are going to be the main transport vehicles for the conventional forces. No more jeeps spawning from Forward Outposts and transport trucks being used once and abandoned everywhere. This will require a higher level of teamwork between squads and APCs will need to start acting like infantry transport and stop being used as "light tanks". Jeeps and transport trucks will feature on maps that fit the scenario of the map. CREDITS: Coding: [R-DEV]dbzao & [R-DEV]Jaymz Kit Request The only places to request kits will be the new Supply Crates (faction specific), the APCs and the Vehicle Depots. You will be able to request all types of kits (except crewman and pilot) from these places. CREDITS: Coding: [R-DEV]dbzao & [R-DEV]Jaymz Interview I did an interview/talk with elemanoel for the Project Reality Argentina community where I talk about most of these changes. He asked questions in spanish and I answered them in english, so everyone here can probably follow it without many problems. You can download the MP3 here: http://gloryhoundz.com/prmm/users/db..._interview.mp3 |
Last edited by [R-DEV]Rhino; 2009-01-02 at 15:59..
|
2009-01-01, 23:32 | #2 |
Retired Forum Moderator
Join Date: Jun 2007
Posts: 3,961
United States of America
Location: TX
|
Re: [Gameplay] Logistics
Very good work
|
2009-01-01, 23:36 | #3 |
Join Date: Apr 2008
Posts: 2,287
Europe
Location: Berlin
|
Re: [Gameplay] Logistics
Awesome work! Looking Forward...
|
|
|
2009-01-01, 23:37 | #4 |
Join Date: Dec 2006
Posts: 1,148
United Kingdom
|
Re: [Gameplay] Logistics
Very nice. Going to add another dimension to the mod. can already envisage the APCs zooming off in to the distance and the abuse that follows! :P
|
2009-01-01, 23:38 | #5 |
Join Date: Jun 2007
Posts: 475
Canada
|
Re: [Gameplay] Logistics
OMG that is some amazing work right there...
|
2009-01-01, 23:39 | #6 |
Join Date: Jan 2007
Posts: 2,533
United States of America
Location: Portland, Oregon
|
Re: [Gameplay] Logistics
HUMPTASTIC!!!
-REad |
2009-01-01, 23:42 | #7 |
Join Date: Apr 2008
Posts: 102
United Kingdom
Location: London
|
Re: [Gameplay] Logistics
BTR60 for ivan?! Fantastic! And v.glad to see the back of the last vanilla crate!
|
2009-01-01, 23:44 | #8 | |
Retired PR Developer
|
Re: [Gameplay] Logistics
Quote:
The APCs are gonna be the primary transport, so will the number of jeeps that currently spawn at the start of the round be lowered? the rest looks very nice | |
|
||
2009-01-01, 23:46 | #9 |
Join Date: Dec 2008
Posts: 51
Canada
|
Re: [Gameplay] Logistics
Awesome!
But does this mean that we can't request kits at Bunkers/Firebases/Rally Points? |
2009-01-01, 23:47 | #10 |
Join Date: Jan 2008
Posts: 2,066
Norway
|
Re: [Gameplay] Logistics
I dont know I am not really fuzzed about the changes :/
Car(Hummers, jeeps etc) convoys was so much better and more epic on alot of maps especially ramiel, albasrah and those sort of maps. |
People don't realize that autism doesn't mean they're "stupid". Just socially inept. Like rhino... > > or in a worst case scenario... Wicca. =)- Lithium fox I found this sentence quite funny and since this is a war game forum I will put it here. No offense to the french just a good laugh."Going to war without France is like going deer hunting without an accordion. All you do is leave behind a lot of noisy baggage."
|
|
Tags |
gameplay, logistics |
|
|