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Old 2014-05-27, 16:20   #1
LiamBai
PR Tournament Admin
PR Server License Moderator

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Default Breacher Class Problems

With the new update, one of the first things I noticed is that the breacher class is now given a scope by default. That's okay, but for many factions I'm annoyed that this has replaced ironsights for the alt kit with a red dot, since I hate a lot of the red dot sights(US Army, MEC, ...).
Of particular annoyance to me is the disappearance of the alternate double-shotgun breacher kit that the British have. This was my second favourite kit in the game, so I'm pretty sad to see it go. Granted, shotguns are a bit of a niche, but a lot of us loved the double-shotgun kit.

I'm sad to see scopes introduced to medic and breacher, as they used to excell in close range, and caused them to rely on their squad for longer range fire support, necessitating teamwork. I think everything being scoped now will result in a much larger number of rambo-breachers, wandering around the map killing fobs and picking people off from large distances.


Liam: $ mkdir .ssh && chmod 700 .ssh
Vista: $: command not found
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Old 2014-05-27, 16:42   #2
ComradeHX
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Default Re: Breacher Class Problems

Should remove grenades from them; that would be balanced.
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Old 2014-05-29, 07:34   #3
TBoy205
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Quote:
Originally Posted by ComradeHX View Post
Should remove grenades from them; that would be balanced.

I believe that there are better ways to balance them than this

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Old 2014-05-29, 08:45   #4
ComradeHX
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Default Re: Breacher Class Problems

Quote:
Originally Posted by TBoy205 View Post
I believe that there are better ways to balance them than this
Such as?
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Old 2014-05-29, 09:11   #5
ElshanF

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Give the Russians the shotgun back for the breached !

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Old 2014-05-29, 11:55   #6
ComradeHX
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Default Re: Breacher Class Problems

Quote:
Originally Posted by ElshanF View Post
Give the Russians the shotgun back for the breached !

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Russian breacher does need more stuff.

But it's not shotgun; that would be too boring.

Maybe some more grenades?
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Old 2014-05-29, 19:17   #7
Mikemonster
Default Re: Breacher Class Problems

As far as I remember the scope was omitted originally to prevent the kit being as mentioned, a roof sniper-ninja kit (now created as the Spotter with his 3 patches). That said, the game has evolved since then, so why not wait and see?
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Old 2014-06-01, 20:33   #8
[R-CON]​Chuva_RD
PR:BF2 Contributor
PR Server License Moderator

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Default Re: Breacher Class Problems

Quote:
Originally Posted by ComradeHX View Post
Should remove grenades from them; that would be balanced.
you crazy? breacher always first goes inside of uncleared houses, how he should fight in rooms without grenades?

Quote:
Originally Posted by LiamBai View Post
I'm sad to see scopes introduced to medic and breacher, as they used to excell in close range, and caused them to rely on their squad for longer range fire support, necessitating teamwork. I think everything being scoped now will result in a much larger number of rambo-breachers, wandering around the map killing fobs and picking people off from large distances.
I prefer be free in choosing optic. This kit have a rope, no more, and it's my right to decide where I'll use it and will I have optic or not. All old stereotypes can be included in new system by not choosing ACOG os PSO.
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Last edited by [R-CON]Chuva_RD; 2014-06-01 at 20:39..
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Old 2014-06-01, 20:51   #9
obpmgmua
Default Re: Breacher Class Problems

Breacher is OP. There's no good way to balance it without throwing the entire game into disarray. If you give the rope to another spawnable kit instead of breacher then it would be slightly better.
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Old 2014-06-01, 21:47   #10
ElshanF

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Breacher is fine atm. Every faction that I know of apart from militia and Russia don't have a 2nd weapon with a shotgun
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