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PR:BF2 Bugs If you find a bug within PR:BF2 (including PRSP), please report it here. |
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#1 |
PR:BF2 Developer
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So here are a bunch of visual bugs.
1. (Pic 1 and 2) Muttrah Pole Elevation Bug on attachment 2. (Pic 3) [CO-OP] Technical's Passenger AK-74 Attachment Clipping through the screen. 3. (Pic 4) Wrist in Insurgency as Riflemen Class at Kokan, Base Spawn 4. (Not Pictured) There's also the wrist problem with a scorpion smg gun as collaborator/civi. They may be other ones. 5. (Not Pictured) When moving while crouching with an AK, the thumb moves to the player, then flicks back. Video Settings: ALL MAXED, Max Draw Distance. |
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Last edited by [R-DEV]Arab; 2013-05-08 at 11:20..
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#2 |
Join Date: Jun 2008
Posts: 297
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theres an animation error on Kalashnikov rifles family: first you need to put the fire selector from SAFE to AUTO or SEMI and AFTER you pull the bolt carrier to chamber the round. In PR is opposite: when you select your ak, the character first pulls the bolt carrier and then unlocks the weapon. Some of you may say the weapon is already unlocked, but everytime you select the weapon, you end up with the weapon on Fully Automatic setting, which is the first selector position after SAFE(top upper position on selector) and followed by Semiautomatic(Lower position).
Dunno if on Colt or H&K rifles is possible, but on AK is mechanically impossible to action the bolt carrier with the weapon on safe(One of the reasons is because the selector acts like a dust cover while on safe position, and blocks the way of bolt carrier) AK47 AK 74 ![]() RPK 74 (Al Quds-Zastava M72 LMG) ![]() On image, the selector in on SAFE. Below SAFE is Full Auto. Below Full Auto is Semiautomatic. |
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Last edited by pr|Zer0; 2013-05-15 at 08:45..
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#3 |
PR:BF2 Developer
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Forgot to mention that the AK-Series animation has been updated by Chuc so we will be seeing improved and all-new animations from the highly talented Chuc in the in-development version of PR 1.0
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#6 |
Join Date: Dec 2012
Posts: 492
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I think it unnecessary to pull the bolt all the time pulls his gun, only unlock already be logical (and less annoying)
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#7 |
![]() Join Date: Mar 2013
Posts: 482
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Location: OHIO
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#8 |
Retired PR Developer
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Yeah, too bad you can't do that with the BF2 engine.
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#9 | |
Banned
![]() Join Date: Jun 2009
Posts: 3,268
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![]() Quote:
Also, I am assuming bolt is pulled back to check if magazine is loaded. | |
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Tags |
0985, bugs, visual |
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