|
Project Reality News Project Reality news releases and announcements. |
![]() |
|
Thread Tools | Display Modes |
![]() |
#1 |
Retired - Project Founder
![]() Join Date: Jul 2004
Posts: 3,651
![]()
Location: your six.
|
![]() ![]() Project Reality Mini-Mod 0.1 has been released! We are very happy to announce that PRMM 0.1 has been released to hosts. We would like to thank the community and our testing team for all their help! Download links: - DOWNLOAD HERE- Please find the full release notes here: Project Reality : Battlefield 2 Mod |
|
|
![]() |
Last edited by fuzzhead; 2009-02-07 at 07:24..
|
![]() |
#2 |
Join Date: Feb 2005
Posts: 587
Location: Ohio
|
![]()
Sounds Great!!! Cant wait to play
![]() |
![]() |
![]() |
#3 |
Join Date: Mar 2005
Posts: 1,341
![]()
Location: RI,USA
|
![]()
nice
![]() |
![]() |
![]() |
#4 |
Retired PR Developer
Join Date: Apr 2005
Posts: 399
Location: Los Angeles, CA.
|
![]() ![]() |
|
|
![]() |
![]() |
#5 |
Join Date: Apr 2005
Posts: 35
Location: Texas
|
![]()
Awesome. I haven't played bf2 in a while just because of how ridiculous the weapon damage is. Nice Job PR.
|
![]() |
![]() |
#6 |
Join Date: Jun 2005
Posts: 255
![]()
Location: Birmingham
|
![]()
Yahoo
|
![]() |
![]() |
#7 |
Join Date: Feb 2005
Posts: 587
Location: Ohio
|
![]()
Now one question remains, who well get it first and play, actually it'll be kinda funny im sure, for the most part, everyone playing it will be from this forum, so we'll all kinda know each other
![]() |
![]() |
![]() |
#8 | |
Join Date: Jul 2005
Posts: 1
|
![]() Quote:
and why would you want to remove the parachute? the physics and damage changes look good though | |
![]() |
![]() |
#9 |
Join Date: Jul 2005
Posts: 1
|
![]()
The standout features are as follows:
- Kill & Hit Indicator removed - Weapons Damage increased - Reticles removed - Parachutes removed - Adjusted Physics of Vehicles and Characters .... full Changelog will be released shortly before PRMM. ---------------- just to let you guys know I 've made a mini mod for bf2 that adjusts weapons damage/accuracy and some other stuff, and I'm willing to help if you guys need any assistance . However, the issue you will face is the game does md5 check on server_objects.zip . I tried several md5 checksum softwares but none of them gave me the same md5 as the one stored in archives.md5 . another solution is removing the md5 check from the server , but in that case people with other mods can also join the server, and since some features are client side , some players can make mods to have an advantage comapred to other players. I'd be happy to talk to you guys more about it . |
![]() |
![]() |
#10 | ||
Retired PR Developer
Join Date: Apr 2005
Posts: 399
Location: Los Angeles, CA.
|
![]() Quote:
Quote:
| ||
|
|||
![]() |
![]() |
Tags |
minimod, project, reality, release |
|
|