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Dragonfly --- final stages ---
Posted in: Uncategorized
Posted 2009-10-12 at 00:08 by IronTaxi

Just wrapping up the detailing on dragonfly to get it in for its first real test..

just thpught I'd post up a minimap for all you hardcoded gamers who likle pouring over preview stuff...

[IMG]http://img199.imageshack.us/img199/343/dragonflyd.jpg[/IMG]

for those not in the know..

Brit vs Militia/chechens

Original gameplay plan.

Asymetrical with heavy brit focus on heavy vehicles... Opforce focus on using buildings and advantagoue position to hold back the brits.

Intend for the OPforce to initially control the whole city and eastern areas..including the railyard..

Brit forces will approach heavily from both highways with their main base located on the north highway..

Opforce will primarily be reinforced out of the south east corner of the map which is in fact the bottom corner of Mestia map.. hows that for continuity huh??

enjoy!
Views: 91278 | Comments: 40

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Comments
Total Comments: 40
  1. Old Comment
    Rudd's Avatar
    Quote:
    Opforce will primarily be reinforced out of the south east corner of the map which is in fact the bottom corner of Mestia map.. hows that for continuity huh??
    for those that got bored fighting Russians

    big love irontaxi, looks magnifico!
    Posted 2009-10-12 at 00:52 by Rudd Rudd is offline
  2. Old Comment
    lookin good can't wait to play this one
    Posted 2009-10-12 at 00:55 by theflidgeface theflidgeface is offline
  3. Old Comment
    Zrix's Avatar
    awesum
    Posted 2009-10-12 at 01:02 by Zrix Zrix is offline
  4. Old Comment
    Priby's Avatar
    This weekend gets better and better
    Posted 2009-10-12 at 01:07 by Priby Priby is offline
  5. Old Comment
    -Really not a fan of the whole "equally spaced trees" maxim that seems to be so prevalent in map design, makes forests so useless.
    Posted 2009-10-12 at 01:08 by Tartantyco Tartantyco is offline
  6. Old Comment
    Nice another large map . I hope one day PR will get rid of small DM stile maps and leave only big ones.
    Posted 2009-10-12 at 03:11 by NightFalcon NightFalcon is offline
  7. Old Comment
    Outlawz7's Avatar
    Lots of roads clipping with terrain there Taxi

    Quote:
    Originally Posted by Tartantyco View Comment
    -Really not a fan of the whole "equally spaced trees" maxim that seems to be so prevalent in map design, makes forests so useless.
    But less laggy.
    Posted 2009-10-12 at 03:57 by Outlawz7 Outlawz7 is offline
  8. Old Comment
    IronTaxi's Avatar
    Quote:
    Originally Posted by Tartantyco View Comment
    -Really not a fan of the whole "equally spaced trees" maxim that seems to be so prevalent in map design, makes forests so useless.
    agreed...not the focus of this map....but yeah...could add some "space" to the useable areas of forest terrain...

    I wouldnt go as far as useless mind you...alot of things go into a map...not everything makes it..have to prioritize as this is volunteer dont you forget... :P

    edit: nah...i really do agree with you...its too unnatural...ill see that I give them a little more love and clump them up..
    Posted 2009-10-12 at 05:04 by IronTaxi IronTaxi is offline
  9. Old Comment
    IronTaxi president !!
    Posted 2009-10-12 at 05:58 by psychickactivity psychickactivity is offline
  10. Old Comment
    Antonyo's Avatar
    Looking realy nice, IronTaxi =) Keep up the good work

    But is it realy Brits vs Millita and not Rus vs millita as on the other millita maps?
    Posted 2009-10-12 at 06:40 by Antonyo Antonyo is offline
 

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