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Static Round up
Posted in: Uncategorized
Posted 2009-11-25 at 20:58 by IronTaxi

Just wanted to give some quick props to the dev team and the man hours they spend producing stuff for the mod.

I'm a bit isolated making maps as they are mostly solo projects and don't require too much input.. but one of the benefits of having a big talented team is being able to draw on their talent to help increase the depth and new experiences in our maps and in the mod in general.

So. in respect of those individuals and the time they spend I want to do a little roundup of all the new content we have created so far for an upcoming chinese map.

If you consider all the new statics we have added to vbf2. currently we are looking at over 500meg in the PR statics folder alone.

By comparison vbf2 had approx 750megs of content in statics models. We are quickly approaching that number!!!

SO here is a quick roundup of the content for one map so far. multiply this by all the maps chock full of PR content (Muttrah, Korengal and others) and you can only imagine the man hours!!

Specifically want to thank Z-trooper and Ghostdance on these ones.. As well as R-dev Whino.. for his unflagging support...

[IMG]http://img515.imageshack.us/img515/120/bf2editor20091125122109.jpg[/IMG]
[IMG]http://img515.imageshack.us/img515/1515/bf2editor20091125122330.jpg[/IMG]



[IMG]http://img517.imageshack.us/img517/9712/bf2editor20091125120307.jpg[/IMG]




[IMG]http://img697.imageshack.us/img697/2733/bf2editor20091125120316.jpg[/IMG]



[IMG]http://img3.imageshack.us/img3/3521/bf2editor20091125120408.jpg[/IMG]

[IMG]http://img209.imageshack.us/img209/8439/bf2editor20091125120452.jpg[/IMG]

[IMG]http://img697.imageshack.us/img697/5104/bf2editor20091125120537.jpg[/IMG]

[IMG]http://img517.imageshack.us/img517/3637/bf2editor20091125120609.jpg[/IMG]

[IMG]http://img3.imageshack.us/img3/1293/bf2editor20091125120641.jpg[/IMG]

[IMG]http://img209.imageshack.us/img209/4379/bf2editor20091125120659.jpg[/IMG]







[IMG]http://img517.imageshack.us/img517/5131/bf2editor20091125120728.jpg[/IMG]

[IMG]http://img3.imageshack.us/img3/7991/bf2editor20091125121021.jpg[/IMG]

[IMG]http://img209.imageshack.us/img209/2029/bf2editor20091125121139.jpg[/IMG]



[IMG]http://img517.imageshack.us/img517/8809/bf2editor20091125121437.jpg[/IMG]



[IMG]http://img18.imageshack.us/img18/7071/bf2editor20091125121946.jpg[/IMG]

[IMG]http://img515.imageshack.us/img515/1240/bf2editor20091125122109b.jpg[/IMG]

[IMG]http://img257.imageshack.us/img257/5131/bf2editor20091125120728.jpg[/IMG]

[IMG]http://img517.imageshack.us/img517/4317/bf2editor20091125120829.jpg[/IMG]


[IMG]http://i47.tinypic.com/mb067a.jpg[/IMG]

[IMG]http://img3.imageshack.us/img3/4262/bf2editor20091125121334.jpg[/IMG]
Views: 23403 | Comments: 30

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Comments
Total Comments: 30
  1. Old Comment
    Gosu-Rizzle's Avatar
    Amazing, great work guys! Especially that temple-type building looks nice.

    Moar plx
    Posted 2009-11-25 at 22:46 by Gosu-Rizzle Gosu-Rizzle is offline
  2. Old Comment
    Z-trooper's Avatar
    You are quite welcome taxi, I only apologize for not being able to allocate more time to this project, blame university and the other assignments

    Anyways don't forget to give taxi some credit here, he was the one who did the art direction / knew what he wanted. Me and Ghost just filled in the requests.
    Also taxi made a lot of these, don't forget to take credit for that too taxi man
    Posted 2009-11-25 at 23:38 by Z-trooper Z-trooper is offline
  3. Old Comment
    Bringerof_D's Avatar
    beautiful...just amazing work guys.

    also lets get an interior shot of that temple, or are we going to have to wait till its in game to see it for ourselves?
    Posted 2009-11-26 at 00:04 by Bringerof_D Bringerof_D is offline
  4. Old Comment
    Very nice
    Posted 2009-11-26 at 00:16 by badmojo420 badmojo420 is offline
  5. Old Comment
    Snazz's Avatar
    Are the brown brick houses going to be mixed in with the white/gray houses or are they like farm/rural type houses for the outskirts?
    Posted 2009-11-26 at 05:51 by Snazz Snazz is offline
  6. Old Comment
    Zeno's Avatar
    hmmm makes me want chinamap
    Posted 2009-11-26 at 06:37 by Zeno Zeno is offline
  7. Old Comment
    Hard work you guys pulled off, congratulation.

    However, I have a question, are these chinese statics a bit too chinese? Sure, they have a huge history and architecture but the China of post 2000 is a mix of modern (city) and ancient (country), isn't it?
    Posted 2009-11-26 at 08:52 by Nick_Gunar Nick_Gunar is offline
  8. Old Comment
    SMEXAY!
    Posted 2009-11-26 at 10:05 by themartini themartini is offline
  9. Old Comment
    Antonyo's Avatar
    Looking realy great and creds to all of the PR DEV team for all of their hard work they put in to this Mod.

    The PR-comunity salutes you!
    Posted 2009-11-26 at 14:38 by Antonyo Antonyo is offline
  10. Old Comment
    IronTaxi's Avatar
    Quote:
    Originally Posted by Nick_Gunar View Comment
    Hard work you guys pulled off, congratulation.

    However, I have a question, are these chinese statics a bit too chinese? Sure, they have a huge history and architecture but the China of post 2000 is a mix of modern (city) and ancient (country), isn't it?
    naturally this is true and I am constantly deflecting this comment... hehe.. I look at it this way.. if I were to create an entire set of assets based on modern chinese cities, what would distinguish them from other similar urbanzied maps we already have? (essentially I would be creating a chinese Ramiel or muttrah) I don't see much point to rehashing something we have already done.
    Posted 2009-11-26 at 15:26 by IronTaxi IronTaxi is offline
 

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