Posted in: Coding
Posted 2010-07-17 at 10:37 by Mosquill
Here's a new shader I made for 3d optics.
[YOUTUBE]ZVi1Ir6GXLU[/YOUTUBE]
[YOUTUBE]ZVi1Ir6GXLU[/YOUTUBE]
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Posted 2010-07-17 at 15:26 by EnermaX -
Posted 2010-07-17 at 15:38 by Mosquill -
i love it, the other one also game me a headach aswell
Posted 2010-07-17 at 17:50 by bloodthirsty_viking -
Posted 2010-07-17 at 18:09 by ZephyrDark -
This is incredibly awesome. Absolutely what was asked for, and it looks great. I. Can't. Wait.
Posted 2010-07-17 at 19:23 by Daishi2442 -
i think you've got an error in your thinking, since the blur just means, that your pc renders the normal shot an aditionaly applies a gauss-shader to it, so its more (even though, not much more) work to do, and not less, since the realtime rendering the pc does is not able to produce a less sharp picture by its self (while raytracers could at least do similar stuff)
Posted 2010-07-17 at 20:06 by Maxfragg -
MOSQUILL
Posted 2010-07-18 at 08:44 by HughJass -
nice blur!
Posted 2010-07-18 at 12:53 by Unmanned -
VERY NICE NICE!
Posted 2010-07-18 at 15:21 by cyberzomby -
Posted 2010-07-21 at 09:12 by zephyr89s