project reality header
Go Back   Project Reality Forums > Developer Blogs > Jaymz
09 Sep 2024, 00:00:00 (PRT)
Register Developer Blogs Members List Search Quick Links

Rate this Entry
It's numerical value exceeds nine thousand.
Posted in: Uncategorized
Posted 2010-08-16 at 15:25 by Jaymz

Actually, it's over 14000 now....

[IMG]http://i230.photobucket.com/albums/ee67/rdevjaymz/untitled-10.jpg[/IMG]

I didn't put a log message but for those who need to know, I made a few tweaks to a new distant 50cal firing sound. Part of a huge overhaul to the distant sound system we have in PR. Expect more updates on that topic as we get closer to our new release :)
Views: 30079 | Comments: 24

« Previous Entry  |  Main  |  Next Entry »

Comments
Total Comments: 24
  1. Old Comment
    woooo leet sounds, do we get a better vehicle explosion sound as well
    Posted 2010-08-16 at 17:45 by karambaitos karambaitos is offline
  2. Old Comment
    Maxfragg's Avatar
    just go the way of the Linux-kernel, just not to reach 1.0 before it was really ready, they named the last version 0.99 Patchlevel 15 Z
    Posted 2010-08-16 at 17:51 by Maxfragg Maxfragg is offline
  3. Old Comment
    Does that sound fix mean that there is going to be a player controlled mortar in the next version? :O
    Posted 2010-08-16 at 17:54 by chief.kaiser chief.kaiser is offline
  4. Old Comment
    Snazz's Avatar
    Quote:
    Originally Posted by Tpb_mithos View Comment
    Remeber this 0.4 0.5 0.7 .... are like in beta , I mind when we reach 1.0 should we the REAL game
    The typical beta and final release scheme doesn't apply to PR, it's an ongoing mod project.

    There's no definite 'full version,' 1.0 could be anything they want it's just a higher number basically.
    Posted 2010-08-16 at 18:30 by Snazz Snazz is offline
  5. Old Comment
    John-117's Avatar
    I think there may just be german forces in the new release
    Posted 2010-08-16 at 19:21 by John-117 John-117 is offline
  6. Old Comment
    DankE_SPB's Avatar
    Quote:
    Originally Posted by Snazz View Comment
    Huge overhaul? Sounds good.
    you have no idea
    Posted 2010-08-16 at 19:22 by DankE_SPB DankE_SPB is offline
  7. Old Comment
    =Romagnolo='s Avatar
    BTW, have you noticed the recent ammount of DEV's posts in the highlights and blogs ?


    Posted 2010-08-16 at 22:33 by =Romagnolo= =Romagnolo= is offline
  8. Old Comment
    Rhino's Avatar
    Quote:
    Originally Posted by Conman51 View Comment
    Are all those changes for .92? or all of PR?
    That's for since we crated the repo how many commits we have made. We started 0.92 (now 0.95) at 12049 so we have made 1951 commits since then but that isn't excatly how many files we have changed, that's just how many commits we have done which can contain many different changed files in each commit. I normally upload multiple things when I commit to the repo and the coders normally commit changes of all the weapons and not just one by one so how many files have been changed/added is too many to count
    Posted 2010-08-16 at 22:49 by Rhino Rhino is offline
  9. Old Comment
    =Romagnolo='s Avatar
    so, we are going to have the 0.95 this week, not the 0.92 ?

    Good, that means more stuff for us, thank you devs and testers and cons and everyone
    Posted 2010-08-16 at 23:22 by =Romagnolo= =Romagnolo= is offline
  10. Old Comment
    Quote:
    Originally Posted by [R-DEV]Rhino View Comment
    We started 0.92 (now 0.95)
    .95 is imminent
    Posted 2010-08-16 at 23:27 by Spuz36 Spuz36 is offline
 

All times are GMT. The time now is 16:27.