Posted in: Uncategorized
Posted 2013-05-31 at 00:08 by -=anders=-
Hi community.
Its time for me to reveal the work I've been doing since I become part of the team.
I have my own sound team containing myself and its both good and bad. Bad because I have to do all new things myself and good because I have control over every sound aspect of 1.0 and the guys in the team trust me and have faith of what I do. Its a pleasure working with BF2:PR. The team has given me all the support they can to improve the progress I'm making.
I've been working with alot of details concerning both sounds and visual effects.
Not only have PR got a facelift from sounds but also from all new visual effects wich you haven't seen much of.
This is where [URL="https://www.realitymod.com/forum/members/19155.html"][B][R-CON]Brunitogg[/B][/URL] comes in. He has been working with me with alot of cool visual stuff. He's real talented and very convinced that we're gonna achieve as much as we can out of the BF2 engine.
Were trying to aim as much as possible to make you think that PR feels real when you're playing it.
Therefore I'm not gonna talk too much but show you how PR 1.0 could sound and look like.
This is a short clip from Karbala in 1.0 just showing some WIP material.
Hope you like.
Enjoy!
[YOUTUBEHD]zGZylVMDaak[/YOUTUBEHD]
Its time for me to reveal the work I've been doing since I become part of the team.
I have my own sound team containing myself and its both good and bad. Bad because I have to do all new things myself and good because I have control over every sound aspect of 1.0 and the guys in the team trust me and have faith of what I do. Its a pleasure working with BF2:PR. The team has given me all the support they can to improve the progress I'm making.
I've been working with alot of details concerning both sounds and visual effects.
Not only have PR got a facelift from sounds but also from all new visual effects wich you haven't seen much of.
This is where [URL="https://www.realitymod.com/forum/members/19155.html"][B][R-CON]Brunitogg[/B][/URL] comes in. He has been working with me with alot of cool visual stuff. He's real talented and very convinced that we're gonna achieve as much as we can out of the BF2 engine.
Were trying to aim as much as possible to make you think that PR feels real when you're playing it.
Therefore I'm not gonna talk too much but show you how PR 1.0 could sound and look like.
This is a short clip from Karbala in 1.0 just showing some WIP material.
Hope you like.
Enjoy!
[YOUTUBEHD]zGZylVMDaak[/YOUTUBEHD]
Updated 2013-05-31 at 07:47 by -=anders=-
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Posted 2013-05-31 at 00:14 by IWI-GALIL.556FA
Updated 2013-05-31 at 00:22 by IWI-GALIL.556FA -
Quote:OMG Awesome!!!!!
Everything looks and sounds amazing!!!
That's just to good to be real!
I JUST CAN'T BELIEVE IT'S FOR FREE! pls make a game so I could buy it...
These Hollywood explosions are maybe too much, but holy shit those weapons and effects and sound and everything!Posted 2013-05-31 at 01:00 by Unhealed -
Posted 2013-05-31 at 01:18 by DigitalRicky
Updated 2013-05-31 at 01:37 by DigitalRicky -
5:19 "F*ck, i need a MEDIC"
So there will be swear words (curse words)? i need tell about it to my faction teamPosted 2013-05-31 at 01:26 by Antol -
How can we wait until the release now! X'(
If its the same quality for all factions, it will be awesome!Posted 2013-05-31 at 01:28 by WhiteRhino -
Posted 2013-05-31 at 01:42 by Yrkidding -
Is it me or is the suppression effect changed in this video? It looks like it affects the player less than in 0.98...
Cool sounds and video, btw!Posted 2013-05-31 at 01:43 by a3dboy1 -
Posted 2013-05-31 at 01:48 by UKrealplayER666 -
Very impressed. I know some people might be concerned with too-fancy-effects, but I think all the 1.0 changes will appeal to a broader spectrum of players and make PR very popular.
Think of it this way- Far more fun than BF3, and you don't need a super computer.Posted 2013-05-31 at 01:54 by SpectrePR -
Posted 2013-05-31 at 01:56 by camo