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Project Reality v1.0 Beta - COOP Gameplay
Posted in: Features
Posted 2013-06-11 at 21:12 by K4on

Hey guys,

I'm glad to announce another small update including some actual 1.0 video footage.

As we already mentioned in the forums PR 1.0 includes a massive updated for singleplayer fans. [URL="https://www.realitymod.com/forum/members/59707.html"][B][COLOR="RoyalBlue"][R-DEV]melonmuncher[/COLOR][/B][/URL] has done a great job on updating a lot of vehicles and maps, being featured in the COOP mode now.

Our testing team is incredibly busy to make sure the release will be as bug free as possible.
In the following video you see a couple of testers fighting against some bots playing the refined PR 1.0 COOP mode:

[YOUTUBEHD]3TUJfFB_bEc[/YOUTUBEHD]
Views: 65535 | Comments: 73

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Comments
Total Comments: 73
  1. Old Comment
    AfterDune's Avatar
    Quote:
    Originally Posted by Raklodder View Comment
    My thought exactly, it's been quite for almost three months now!
    It's not like we haven't shown anything else .

    The devcast was supposed to be done quite soon, but there were some things that prevented us from making it. And so we put out more screenshots and highlights, so there's no reason to "complain".
    Posted 2013-06-12 at 06:34 by AfterDune AfterDune is offline
  2. Old Comment
    Quote:
    Originally Posted by Unhealed View Comment
    But that CAS part in the end was really really nice.
    Was exactly same as is now tho. Just new sounds and some ambient radio chatter in the cockpit
    Posted 2013-06-12 at 07:45 by Professorson Professorson is offline
  3. Old Comment
    I really like the effect, but it looked like the smoke of the Mortar or whatever that caused that one big explosion isn't lasting as long as now. I really liked that long lasting huge dust effect caused by mortars.
    Is it still lasting pretty long, or is it like seen in this video?
    By that it's just feeling pretty intense being fired at with mortars and covered in that dust. Don't want to miss that, but that's just my opinion.
    However, those new effect looks pretty badass
    Posted 2013-06-12 at 08:06 by Elirah Elirah is offline
  4. Old Comment
    Was that an ARF BRDM at the end?
    Posted 2013-06-12 at 09:00 by Holzy Holzy is offline
  5. Old Comment
    ChallengerCC's Avatar
    The particle effects looks realy sweet. I hope the gameplay will not be so action paste, like you played there.
    Posted 2013-06-12 at 09:10 by ChallengerCC ChallengerCC is offline
  6. Old Comment
    Weapon sounds are kind of quiet.
    AI is still the same zombie-like.
    Posted 2013-06-12 at 09:24 by saamohod saamohod is offline
  7. Old Comment
    Sooooo nice.
    Effects, gut!
    Sound, Anders u are awesome!
    Posted 2013-06-12 at 10:03 by Jolly Jolly is offline
  8. Old Comment
    -=anders=-'s Avatar
    Quote:
    Originally Posted by saamohod View Comment
    Weapon sounds are kind of quiet.
    AI is still the same zombie-like.
    Not more quiet than 0.98 sounds. Find your volume button!
    Posted 2013-06-12 at 10:05 by -=anders=- -=anders=- is offline
  9. Old Comment
    Is the blood splatter new in this video?!?!

    just look at 2:40
    Posted 2013-06-12 at 10:07 by frankwilliam frankwilliam is offline
  10. Old Comment
    paul161616's Avatar
    wow this is looking awesome! one thing i noticed is that in an earlier highlight, or maybe devcast, US had the skull hands gloves in fallujah, was that removed or just not implemented in co-op? also did i see a change in the deviation and/or bullet travel time of the apache's 30mm rounds? i also liked that you showed a clip of the heli being in critical condition and actually making it back to base :P
    Posted 2013-06-12 at 10:15 by paul161616 paul161616 is offline
 

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