Posted in: Other
Posted 2013-06-25 at 04:33 by [R-DEV]AncientMan
The other night, a few of the testers and developers got together for a bit of skirmish on a couple of the maps. Even better, some of them recorded it
. So here are some videos that should help the wait. Don't worry guys, there's some awesome stuff coming real, REAL soon ![Very Happy](https://www.realitymod.com/forum/images/smilies/icon_biggrin.gif)
Be warned that there's some language and stuff, so might be considered NSFW.
Also take note that stuff in these videos are still WIP. For example, the medic healing time that is constantly being complained about has already been lowered![Smile](https://www.realitymod.com/forum/images/smilies/icon_smile.gif)
![Smile](https://www.realitymod.com/forum/images/smilies/icon_smile.gif)
![Very Happy](https://www.realitymod.com/forum/images/smilies/icon_biggrin.gif)
Be warned that there's some language and stuff, so might be considered NSFW.
Also take note that stuff in these videos are still WIP. For example, the medic healing time that is constantly being complained about has already been lowered
![Smile](https://www.realitymod.com/forum/images/smilies/icon_smile.gif)
Updated 2013-06-25 at 05:15 by [R-DEV]AncientMan
-
Posted 2013-06-25 at 23:34 by BloodyDeed -
Posted 2013-06-26 at 02:37 by camo -
Posted 2013-06-26 at 02:40 by Chuc -
Love the new African faction model guys well done!
Thanks for keeping us updated tooPosted 2013-06-26 at 04:26 by KneeHiGh -
Just some thoughts on the WIP videos...
1. Sound - Only so much I can hear and interpret on beta footage, but so far sounds awesome. I've shot a lot of AR15 variants among others and am always impressed with PR's sound. Only gets better. One thing I occasionally worry about are how different sounds change as they become more and less distant. But I won't truly know until I play it myself.
2. Effects - I feel like I've been waiting for these effects forever. And yes, the flashier effects seem fancied and maybe awkward in PR, but if it means more player population and fantastic gameplay, bring on the explosions! Just an observation, but it seems to me that some explosions and more particularly the dust particles dissipate too fast. That can occasionally look arcade, but I understand this could be due to engine limitations. Other than that, all effects are definitely way better.
3. Recoil - Looks incredible and realistic, and I'm sure feels the same way. Weapons don't seem to just 'bounce' on discharge, but now seem to 'jerk' in a physical way. Looking forward to laying down that less-than-necessary cover fire.
4. Deviation - No sway effect in BF2 engine. Deviation compensates for an 'aim time'. Arguably realistic, given the engine limitations. .98 PR deviation still annoys the heck out of me, and I very much think the more lenient deviation factors accompanied with the harsher recoil is the best choice. Great work.
5. Animation - All the animations, in my opinion, are the best in PR. Simple PR reloads to deploying a mine always trumps the lame and unrealistic deft movements you would see
in other games like BF3 and cod. I always love seeing new, believable animations. Good job.
6. Medic - Healing time has been shortened since the videos; copy, roger, 10-4. The medic in .98, I think, is op. I say this because, as a medic, you can potentially heal yourself with patches from any non-lethal encounter in less than 10 seconds, and then immediately rejoin the fight, any bullets that hit you 20 seconds ago lose their effect. Smell a superhuman? Then why is 15 feet a death fall? All I'm saying is it could use a little balance since .98, and I appreciate the effort. Perhaps room for thought would be making the healing time it takes to revive someone with the "medical supplies" equal to what it takes to heal someone with patches. Or vice-verse.
I would love to address and commend you guys on other points, but my cracked Iphone screen is a pain enough to work with. Overall, great and shiny work! The only thing next to World Hunger I've considered donating to. Looking forward to the next devcast.Posted 2013-06-26 at 04:32 by SpectrePR -
I like the comms/mumble overlay. Can't wait to see how it was implemented!
Posted 2013-06-26 at 04:40 by CR8Z -
African forces look really cool. Saarema looks like Everon from OFP. Sounds are good except for the lulzy explosions. Can't wait for more
Posted 2013-06-26 at 04:47 by JackAttack91 -
Comms so loud, game sound so low
I loved the part where Airsoft blew away the MG guy hiding by the tree with his AK. The new effects just add a whole new amount of gruesome.Posted 2013-06-26 at 05:13 by Stealth Clobber -
Posted 2013-06-26 at 11:15 by roy64 -
So... when is 1.1 coming out?
Posted 2013-06-26 at 15:18 by Jakoporeeno