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Mud, Bricks and Sweat #2
Posted in: Mapping
Posted 2013-10-24 at 15:30 by [R-DEV]Rhino

So expanding a little on my last "[URL="https://www.realitymod.com/forum/blogs/2363/b388-mud-bricks-sweat.html"]Mud, Bricks and Sweat[/URL]" blog StaazVaind asked how these walls could be used to make curves etc so as a little example I thought I would make this using the new walls, mainly 3m high ones, and a palm tree :D

[center][IMG]http://i.imgur.com/wETUS82.jpg[/IMG][/center]

While these statics have been made to work with the grid and are best used on the grid, they can still easily be used off the grid to make any kind of shape the mapper wishes, as you can see above :D

Cheers!
Updated 2013-10-24 at 15:53 by [R-DEV]Rhino
Views: 18859 | Comments: 18

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Comments
Total Comments: 18
  1. Old Comment
    Excellent, oh so excellent! If anyone dares to use those on a grid... he can consider his mapping career over.
    Posted 2013-10-27 at 00:12 by Heavy Death Heavy Death is offline
  2. Old Comment
    Rhino's Avatar
    Quote:
    Originally Posted by Heavy Death View Comment
    Excellent, oh so excellent! If anyone dares to use those on a grid... he can consider his mapping career over.
    They tbh work much better on the grid and a lot of afghan compounds, villages and towns are made on a grid system too surprisingly.

    Problem with using them off the grid is you need to use the pillars between wall joins which aren't entirely realistic and look a bit odd but are fine here and there, but with working on the grid, you don't need them

    Using them off the grid also leads to more complications with placing the buildings too since they are "built onto the walls" so to speak but will talk about that more some other time
    Posted 2013-10-27 at 00:58 by Rhino Rhino is offline
  3. Old Comment
    mockingbird0901's Avatar
    Ermahgerd, how could you?! Everybody knows that rhinos have two horns, that one only have one!11! Zomg!

    Great stuff creating something so versatile.
    Posted 2013-10-27 at 21:50 by mockingbird0901 mockingbird0901 is offline
  4. Old Comment
    Quote:
    Originally Posted by [R-DEV]Rhino View Comment
    no one is going to be able to see me the same way again after watching that
    Rhino.. things just got bad for you.










    Prepare yourself.
    Posted 2013-10-28 at 09:54 by richyrich55 richyrich55 is offline
  5. Old Comment
    The ends of these walls, are they "squared off" or have a curvature?

    At abutting angles that are not 45 90 135 180, etc, do they work together?
    Posted 2013-10-29 at 20:36 by LITOralis.nMd LITOralis.nMd is offline
  6. Old Comment
    Rhino's Avatar
    Quote:
    Originally Posted by [R-COM]LITOralis.nMd View Comment
    The ends of these walls, are they "squared off" or have a curvature?

    At abutting angles that are not 45 90 135 180, etc, do they work together?
    Well most walls have no ends, but there are some end pieces to make endings or pillars can be used to make endings too.

    And there are only 90deg corner bits in a few different types as you can see in my example above, although not all the types. Any other angle you want you just do using two wall sections and a pillar between them, rotating the wall to any angle you like as you can also see above
    Posted 2013-11-01 at 00:05 by Rhino Rhino is offline
  7. Old Comment
    Ason's Avatar
    So where can I download them ?
    Posted 2013-11-02 at 17:54 by Ason Ason is offline
  8. Old Comment
    soon christmas , do santa clause..
    Posted 2013-11-21 at 08:53 by psychickactivity psychickactivity is offline
 

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