Posted in: Uncategorized
Posted 2014-10-19 at 03:16 by Rabbit
Shahadah, is a fictional 2km Northern Iraqi city that sits between mountains and a river. Originally the map was created for a Single Player map pack Spyker and myself have been working on, as a break from a larger project I have in the works. After about a week of work, it caught the eye of the Polish faction. After a short discussion with ddeo he decided he would like me to tweak it a bit and make it for the Polish faction. I decided to go with a bit different route with this map to make it a bit different from others in PR. What I did was I started to make what I call "Hell Houses", these are unique insides to several buildings that have a host of twist and turns along with covered windows that force players to fight top down.
Another addition I made to these is what I call "selectable cover", you have barriers over windows you can choose to open (via shotgun) to shoot out of, or leave closed to prevent the enemy from seeing in.
Now to show it off a bit more, here is the minimap and some screen shots! Also don't worry, I'm sure there will be a public event very soon.
Another addition I made to these is what I call "selectable cover", you have barriers over windows you can choose to open (via shotgun) to shoot out of, or leave closed to prevent the enemy from seeing in.
Now to show it off a bit more, here is the minimap and some screen shots! Also don't worry, I'm sure there will be a public event very soon.
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Posted 2014-10-19 at 03:20 by CTRifle -
Posted 2014-10-19 at 04:00 by Darman1138 -
Very nice work indeed, looking forward to fighting there.
As an aside, how crazy difficult is it to create new buildings? It seems as though PR could use a larger variety of buildings to make the walks through cities more "real"... restaurants, taverns, bus terminals, train stations, etc... Maybe creating new buildings is difficult beyond the benefits of the added variety? Just wondering, don't know what's involved.
P.S. Yes, I do think I'm seeing buildings in those photos that do look new/original (apart from the Hell House, I mean).Posted 2014-10-19 at 04:29 by TheMerchantOfMenace
Updated 2014-10-19 at 04:31 by TheMerchantOfMenace (Added post-script.) -
TheMerchantOfMenace, check this thread to see what it's like learning to do statics for PR for the first time
My second building only took a month or so, and since then it has become much quicker.
https://www.realitymod.com/forum/f388...arage-wip.htmlPosted 2014-10-19 at 04:38 by Psyrus -
Quote:As an aside, how crazy difficult is it to create new buildings? It seems as though PR could use a larger variety of buildings to make the walks through cities more "real"... restaurants, taverns, bus terminals, train stations, etc... Maybe creating new buildings is difficult beyond the benefits of the added variety? Just wondering, don't know what's involved.
https://www.realitymod.com/forum/f189...structure.htmlPosted 2014-10-19 at 05:34 by Rhino -
I see caves in the mini-map!
Posted 2014-10-19 at 06:53 by Nightingale -
Posted 2014-10-19 at 11:23 by carmikaze -
I'm very please to see an attractive urban map like this one, thanks rabbit.
Posted 2014-10-19 at 11:49 by Psyko -
hope it isent laggy
Posted 2014-10-19 at 12:14 by NoahLatexGryphon -
Looks great, really looking forward to it. The idea of blocking the window and entrances is awesome! It's gonna make for some really intense CQB.
I was thinking, though, the city is pretty narrow and there are a lot of small compounds outside of it so it might be easy for bluefor to surround the cache locations and overrun the insurgent hideouts. Does the terrain outside of the urban areas have enough cover to build hideouts and make sending reinforcements from them possible?Posted 2014-10-19 at 12:26 by fatalsushi83