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LPD ship static for Russian faction
Posted in: Modeling
Posted 2019-10-16 at 06:26 by Hokunin

Good day everyone

This is just a minor devblog about new military ship static in the works for Russian faction that should replace a trade cargo ship for sea assault maps like Beirut and Saarema. Our [URL="https://www.realitymod.com/forum/blog.php?b=465"]Ka-29[/URL] helicopters will have something proper to be stationed on.

[B][SIZE="5"]"Vladimir Andreev" Landing Platform Dock[/SIZE][/B]

[IMG]https://i.imgur.com/FbyOoGv.jpg[/IMG]

[IMG]https://i.imgur.com/psevNKg.jpg[/IMG]

[IMG]https://i.imgur.com/9g8CtrL.jpg[/IMG]

[IMG]https://i.imgur.com/7FeGT2g.jpg[/IMG]

[IMG]https://i.imgur.com/rnn4NHW.jpg[/IMG]

[IMG]https://i.imgur.com/yyok4Yc.jpg[/IMG]

[IMG]https://i.imgur.com/ewIGfy6.jpg[/IMG]

To begin with, I didn't know a thing about modelling statics in bf2, we gotta thank veteran R-DEV Rhino for patiently spending his time teaching me how to do it. Awesome dude. :)


Now getting back to the ship, in reality, the 2 landing ship of this class are now just being built in Kaliningrad shipyard(Russia) and will enter actual service only in around 2023. Usually, I'd be against adding anything into game that is not in current military service, but in this case I think it is allowable since it is a static and doesn't directly influence the battle, as player controlled vehicle would. This is mostly, a mere visual enhancement and adds an air of warfare authenticity, because image of Russian NAVY flying off from trade cargo ship looks ridiculous to say the least.

In r/l this ship can only fit 2 helis on board, but in game we will have 3 or even 4 helis on board, since it is a game and gameplay mechanics demands more than 2 helis for normal match to proceed: 1 attack heli and 2 or 3 transport helis. Pilots will have to be extra careful in such a cramped space. Good thing is, vehicles will have their own vehicle hangar inside ship and drive out of its nose into the ocean.

Unfortunately, Russian Federation doesn't have any big LHD ships, the plans to build something alike in future are just that - vague plans with no real actions taken to make them, so we will have to use what we can.

Naturally the ship probably won't look 100% identical in details to the ship that would come out of shipyard in 2023, cuz all we have nowadays are just some pre-visualization images, miniature model and rough schematics on the net. However major layout would be the same. To add, some details from Ivan Gren class ship were also used here, since this ship is practically its updated version, it even retained the same model number 11711.


Here are player controlled AA turrets:

[IMG]https://i.imgur.com/Y8Auwi3.jpg[/IMG]

[IMG]https://i.imgur.com/s9yv8wS.jpg[/IMG]

This is director antenna rotating simultaneously with Duet turret:

[IMG]https://i.imgur.com/pPb2xbt.jpg[/IMG]


And this is auto-rotating radar antennas to liven up the ship:

[IMG]https://i.imgur.com/EujAw8d.jpg[/IMG]

[IMG]https://i.imgur.com/xqfZrmu.jpg[/IMG]


That's it folks.


P.S.: this static will not be in v1.6 patch. It would be released in the mini-patch that comes after big 1.6.
Updated 2019-10-17 at 02:57 by Hokunin
Views: 60562 | Comments: 15

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Comments
Total Comments: 15
  1. Old Comment
    Quote:
    Originally Posted by Rhino View Comment
    I haven't seen the latest textures but the ones I have seen are basically the same rez as the USS Essex textures, the main detail texture palette is basically the same as the Essex's, but 4x the size.

    I think the main problem is these editor shots are quite misleading with the resolution of the 3D area being stretched and without any AA, AF etc on top to help which all makes the model and textures look a lot worse than they really are.

    That being said I do think however some of the dirt textures are a little low rez and they could do with being remade in a higher rez would help somewhat and that hopefully shouldn't be too hard for Hokunin to do
    Hmm, yeah, the texture palette does look significantly better. Interesting that its DXT 5, does that mean the alpha channel is not going with the bump maps?
    Posted 2019-10-17 at 10:50 by Rabbit Rabbit is offline
  2. Old Comment
    Rhino's Avatar
    Quote:
    Originally Posted by Rabbit View Comment
    Hmm, yeah, the texture palette does look significantly better. Interesting that its DXT 5, does that mean the alpha channel is not going with the bump maps?
    You can't do that trick with static textures
    Posted 2019-10-17 at 10:58 by Rhino Rhino is offline
  3. Old Comment
    Will China or UK also get their own model of LPD ship too?
    Posted 2019-10-19 at 03:37 by SoloWing SoloWing is offline
    Updated 2019-10-19 at 03:49 by SoloWing
  4. Old Comment
    Rhino's Avatar
    Quote:
    Originally Posted by SoloWing View Comment
    Will China or UK also get their own model of LPD ship too?
    We currently don't have any in the works, but if anyone from the community wants to give making one a shot I can point them in the right direction

    It isn't something I would recommend attempting without at least a 1/2 decent understanding of modelling and had ideally made some BF2 static models beforehand to understand BF2's wired staticmesh texturing system.
    Posted 2019-10-19 at 12:16 by Rhino Rhino is offline
    Updated 2019-10-20 at 10:11 by Rhino
  5. Old Comment
    Ohhhh, I commented on new helicopter without seeing this, this is one of greater updates in years. Will there be some reskins to match other vehicles and stuff with Russian naval forces?
    Posted 2019-11-01 at 18:19 by simeon5541 simeon5541 is offline
 


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