Posted in: Features
Posted 2023-08-25 at 12:54 by Arab
Hello and welcome to a Project Reality devblog.
Today, part of a new feature for PR v1.7.5 will be about Extended Commander Icons.
Creator and Coder: Bahiakof
Implemented with edits by: [R-DEV]Arab
The Commander GUI needed much love as it hasn't been updated for a long time.
One of the modders from the community, Bahiakof created a concept to allow more icons in the Commander Menu.
Original Thread:
https://www.realitymod.com/forum/sho...d.php?t=144203
This update will remove the build, observe and demolish squad orders and replaces it with static, map placed markers.
The new icons that will show are:
This, along with implemented fixes like using right-click to zoom for UAV, using comma rose to switch between thermals instead of using number 2 and upcoming visual updates will improve the ability to commandeer on the battlefield.
That'll be all for today. I hope you all have a good day.
Today, part of a new feature for PR v1.7.5 will be about Extended Commander Icons.
Creator and Coder: Bahiakof
Implemented with edits by: [R-DEV]Arab
The Commander GUI needed much love as it hasn't been updated for a long time.
One of the modders from the community, Bahiakof created a concept to allow more icons in the Commander Menu.
Original Thread:
https://www.realitymod.com/forum/sho...d.php?t=144203
This update will remove the build, observe and demolish squad orders and replaces it with static, map placed markers.
The new icons that will show are:
- Build FOB (Forward Outpost Base)
- Build Mortar
- Build Minefield
- Squad 1 - 9 icons, to assign objectives.
- Request Demolitions
- Request Recon
- Request Sniper
- Spotted Saboteur
- Spotted Friendly and Enemy Supply
- Spotted Friendly Mortar
This, along with implemented fixes like using right-click to zoom for UAV, using comma rose to switch between thermals instead of using number 2 and upcoming visual updates will improve the ability to commandeer on the battlefield.
That'll be all for today. I hope you all have a good day.
Updated 2023-09-25 at 09:33 by Arab
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Fantastic stuff as always!
Posted 2023-08-25 at 16:20 by Stachelhoff -
Posted 2023-08-31 at 18:41 by sweedensniiperr -
Posted 2023-09-01 at 19:58 by Arab
Updated 2023-09-11 at 12:12 by Arab -
Posted 2023-09-07 at 12:04 by captainfuture -
I will try more to be a commander with this new stuff, well done!
Posted 2023-09-13 at 08:35 by Mdx00 -
Thank you guys. This is gonna be godsent. Especially the blue mortar and the blue crate. The number markers and a fob request are amazing additions also.
The "saboteur spotted" is another good idea, as a way of communicating "mines here somewhere". I hope it won't have a disappear timer.
But we're also gonna need a blue ATGM tripod. If you reach your tow limit because you can't find the one someone built and abandoned, that can really mess up your game plan.Posted 2023-09-17 at 18:58 by Bonvi -
Quote:Thank you guys. This is gonna be godsent. Especially the blue mortar and the blue crate. The number markers and a fob request are amazing additions also.
The "saboteur spotted" is another good idea, as a way of communicating "mines here somewhere". I hope it won't have a disappear timer.
But we're also gonna need a blue ATGM tripod. If you reach your tow limit because you can't find the one someone built and abandoned, that can really mess up your game plan.
Edit: DonePosted 2023-09-18 at 09:38 by Arab
Updated 2023-09-20 at 13:38 by Arab -
I somehow missed this.
Can you give commander the ability to put markers from UAV based on where he's pointing at? Not only would it be much less confusing to mark things when spotting, but is also how it works with IRL drones.Posted 2023-09-25 at 10:08 by VTRaptor -
Posted 2023-09-25 at 13:44 by bahiakof