project reality header
Go Back   Project Reality Forums > Developer Blogs > duckhunt
31 Oct 2024, 00:00:00 (PRT)
Register Developer Blogs Members List Search Quick Links

Rate this Entry
fallujah sidewalk fix
Posted in: Uncategorized
Posted 2009-08-25 at 11:19 by duckhunt

I know the main problem with fallujah, from what I've read, is the annoying inability to step up the sidewalks.

I've been busy in 3ds max and made a new set of pavement pieces to adress this issue and to add paving love to future PR maps.

There are drain pieces, parts where trees have damaged the concrete, sloped driveway pieces, multiple angle corners and central reservation sets.

It should make the boring pavements more varied and realistic.

Now is the long part of replacing all of these in fallujah, sure could have done a simple find & replace job with altered collision meshes of the concrete blocks, but i think you'll agree these are more suitable. There will also be several other fixes and additions to the map.

Quite a dull subject I know, but hopefully the gameplay will be improved.


a 3ds max shot of a small selection of the pieces
[IMG]http://i58.photobucket.com/albums/g270/duckhunt101/sides2-1.jpg[/IMG]


this is not Fallujah just a test map to try the angles
[IMG]http://i58.photobucket.com/albums/g270/duckhunt101/sides4-1.jpg[/IMG]


as you can see the green slope is the player collision, notice the sharp corner on the existing piece which causes the current issues.
[IMG]http://i58.photobucket.com/albums/g270/duckhunt101/sides5-1.jpg[/IMG]

one of the tree pieces
[IMG]http://i58.photobucket.com/albums/g270/duckhunt101/sides6.jpg[/IMG]


so now just to replace all the old ones and alter the terrain accordingly. Fun!

credit due to irontaxi & okitamakato for their input.
Updated 2009-08-25 at 12:12 by Dunehunter
Views: 72979 | Comments: 36

Main  |  Next Entry »

Comments
Total Comments: 36
  1. Old Comment
    Tomato-Rifle's Avatar
    Great! looks better too!

    Thank you
    Posted 2009-08-25 at 12:08 by Tomato-Rifle Tomato-Rifle is offline
  2. Old Comment
    DonDOOM's Avatar
    Looks smexy
    Posted 2009-08-25 at 12:15 by DonDOOM DonDOOM is offline
  3. Old Comment
    Nice, excellent fix.
    Posted 2009-08-25 at 12:29 by =(DK)=stoffen_tacticalsup =(DK)=stoffen_tacticalsup is offline
  4. Old Comment
    I thought fallujah cannot get any better...i was wrong...
    Posted 2009-08-25 at 12:30 by Arnoldio Arnoldio is offline
  5. Old Comment
    hx.bjoffe's Avatar
    Why the hell didnt you just do it right the first time?!!

    just kidding, think its awesome youre doing this very timeconsuming job perfecting the map
    Posted 2009-08-25 at 12:55 by hx.bjoffe hx.bjoffe is offline
  6. Old Comment
    Much more appealing than those darn concrete blocks
    Posted 2009-08-25 at 13:07 by ChiefRyza ChiefRyza is offline
  7. Old Comment
    sparks50's Avatar
    Looks great! And BTW I love how open this mod is to the public with many WIP topics.
    Posted 2009-08-25 at 13:37 by sparks50 sparks50 is offline
  8. Old Comment
    DankE_SPB's Avatar
    epic win there, especially with fixing inability to step up the sidewalks. good work!
    Posted 2009-08-25 at 13:41 by DankE_SPB DankE_SPB is offline
  9. Old Comment
    Rudd's Avatar
    impressive work
    Posted 2009-08-25 at 13:42 by Rudd Rudd is offline
  10. Old Comment
    WeeGeez's Avatar
    Thanks!
    Posted 2009-08-25 at 14:36 by WeeGeez WeeGeez is offline
 

All times are GMT. The time now is 17:22.