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New Overgrowth Fields System Update
Posted in: Mapping
Posted 2009-08-26 at 17:10 by [R-DEV]Rhino

Hey all.

I posted a Dev Journal ages ago on my new Overgrowth Field System [URL="https://www.realitymod.com/forum/f189-modding-tutorials/66161-map-tutorial-overgrowth-field-placement.html"]here[/URL] but it has been quiet on that front for some time.

Well these last few days I finally got round to writing my tut on it and also fixing up the finishing touches for the system :)

You can now read the tutorial here on how to get them into your maps: [url]https://www.realitymod.com/forum/f189-modding-tutorials/66161-map-tutorial-overgrowth-field-placement.html[/url]

On top of that, in that tutorial you will see the new Maize fields which have not been showcased before, which myself and [R-DEV]Pride made some time ago which I now have some good screenshots of them ingame below. The Maize is really epic stuff, you can't see anything 10m away from you, I literally parked a car in the middle of the field, walked 10m away from it and I lost all sight of it. Driving though it was also really cool, I had no idea when I was about to come out the other side. The maize really adds a new dimension to concealment not seen ingame like this before. anyways here's some pics :)
[CENTER][IMG]http://img11.imageshack.us/img11/397/screen253.jpg[/IMG]
[IMG]http://img25.imageshack.us/img25/4453/screen219.jpg[/IMG]
[IMG]http://img188.imageshack.us/img188/2351/screen222r.jpg[/IMG]
[IMG]http://img37.imageshack.us/img37/6689/screen223.jpg[/IMG]
[IMG]http://img25.imageshack.us/img25/2089/screen224.jpg[/IMG]
[IMG]http://img188.imageshack.us/img188/9740/screen255.jpg[/IMG][/CENTER]


And I know I've showed the rice off before but here it is again, tweaked it a little but not much since you guys last saw it :D

[CENTER][IMG]http://img188.imageshack.us/img188/8622/screen270.jpg[/IMG]
[IMG]http://img188.imageshack.us/img188/6513/screen269.png[/IMG]
[IMG]http://img188.imageshack.us/img188/8025/screen268d.jpg[/IMG]
[IMG]http://img37.imageshack.us/img37/7968/screen214w.jpg[/IMG][/CENTER]


Anyways with any luck we should see more types of these fields coming out and them appearing in more maps now this tut is out ;)

Hope you guys like the shots etc :mrgreen:
Views: 32537 | Comments: 35

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Comments
Total Comments: 35
  1. Old Comment
    Hans Martin Slayer's Avatar
    Quote:
    Originally Posted by [R-DEV]Rhino View Comment
    ... but I'm not making a custom water plane for each field
    lazy bastard!!


    .. Grade A stuff.
    Posted 2009-08-27 at 14:53 by Hans Martin Slayer Hans Martin Slayer is offline
  2. Old Comment
    looking spectacular
    Look as if you could hide a technical in there... and a whole army xD
    Posted 2009-08-27 at 18:31 by Herbiie Herbiie is offline
  3. Old Comment
    Thats really nice work well done mate!
    Posted 2009-08-31 at 16:52 by pwn3rer pwn3rer is offline
  4. Old Comment
    You know me, the more tall grass the better- I just like sneaking around ^__^
    Posted 2009-08-31 at 20:48 by CPU CPU is offline
  5. Old Comment
    great!, no "houdini" grass anymore!
    Posted 2009-09-20 at 23:15 by rubberpigeon17 rubberpigeon17 is offline
  6. Old Comment
    Archerchef's Avatar
    looking good finally we can better hide infantry from armor and air, which is usually infantry's advantage, ambush.. but will it be laggier?
    Posted 2009-09-21 at 00:31 by Archerchef Archerchef is offline
  7. Old Comment
    Rhino's Avatar
    No they cause little to no performance impact.
    Posted 2009-09-21 at 05:01 by Rhino Rhino is offline
  8. Old Comment
    i like corn :P
    Posted 2009-09-21 at 13:21 by Sisko Sisko is offline
  9. Old Comment
    John-117's Avatar
    does this mean you can make a sniper kit work?
    PS Great work
    Posted 2009-09-24 at 08:55 by John-117 John-117 is offline
  10. Old Comment
    It would be AWSOME to build a forward outpost in the maize!
    Posted 2009-09-28 at 18:54 by HUNDIR HUNDIR is offline
 

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