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PRMasterServer

Posted 2014-06-18 at 09:39 by [R-DEV]AncientMan

Hey guys, time for another blog. No pictures, just a bunch of text, how boring hey...

So as I'm sure everyone is well aware, with PR:BF2 v1.2 it brings in support for PRMasterServer. But what is PRMasterServer, what does it do, why is...
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Retired - Project Manager
Posted in Coding
Views 43099 Comments 35 AncientMan is offline
Old

The New C4 / FOB / Cache Gameplay Changes

Posted 2013-06-28 at 12:18 by K4on
Updated 2013-06-28 at 12:46 by K4on

Hello,

time to update you guys about the PR 1.0 C4 vs Firebase, Vehicle, Ammocache gameplay changes.


[B][U]Following has changed for the conventional forces:[/U][/B]

- C4 for conventional forces will...
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Retired PR Developer
Posted in Coding
Views 42505 Comments 63 K4on is offline
Old

So That's New...

Posted 2013-05-27 at 19:42 by [R-DEV]AncientMan



Just a little something something that I worked on last week
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Retired - Project Manager
Posted in Coding
Views 37523 Comments 47 AncientMan is offline
Old

New Explosives, a new Logo and a new BEAST!

Posted 2013-03-19 at 22:35 by K4on
Updated 2014-02-02 at 21:00 by K4on

[YOUTUBEHD]PhAJo0pZ6i8[/YOUTUBEHD]

Cheers,
K4on
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Retired PR Developer
Posted in Coding
Views 44195 Comments 59 K4on is offline
Old

PR 1.0 Spawn menu modification

Posted 2013-01-06 at 19:08 by [R-DEV]BloodyDeed
Updated 2013-08-04 at 13:13 by [R-DEV]BloodyDeed

[CENTER][IMG]https://media.realitymod.com/headers/prbf2_dev_blog.png[/IMG][/CENTER]
Since it?s been awhile I decided to write up a new Developer Blog. This blog will be an overview of one of many new features of PR:BF2 1.0, the Kit Selection Spawn...
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Retired PR Developer
Posted in Coding
Views 28611 Comments 23 BloodyDeed is offline

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