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01 Nov 2024, 00:00:00 (PRT)
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How I Develop Project Reality (and Other News)

Posted 2024-06-21 at 09:25 by papadanku
Updated 2024-07-01 at 05:07 by papadanku


Hi everyone,

This post highlights the languages and tools I use to develop Project Reality: BF2. These tools are free and open-source software.
...
PR:BF2 Developer
Posted in Coding
Views 49566 Comments 0 papadanku is offline
Old

Deployable, Stationary Rotatable WASD Cameras

Posted 2021-10-22 at 12:53 by Arab
Updated 2023-08-27 at 05:17 by Arab

Hello everyone, hope everyone is doing well.

Today I'm excited to reveal a nifty update for our stationary and deployable weapons which is the ability to move the cameras left and right, up and down.

A long standing issue...
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PR:BF2 Developer
Posted in Coding
Views 107549 Comments 5 Arab is offline
Old

Breaking the seat limit

Posted 2020-09-26 at 19:08 by Mats391

The seat limit of 8 players per vehicle was assumed to be hardcoded for a long time. However, it turns out that it just never got really tested properly. After looking at the code and giving it a test, we found out that the real hardcoded limit is 10...
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PR:BF2 Lead Developer
Posted in Coding
Views 114318 Comments 14 Mats391 is offline
Old

Login server rework

Posted 2020-04-30 at 09:04 by Mats391

Proxy everything!
The old 1.5 login and server-list server were still heavily based on the ancient GameSpy protocol. We did modify it in the past, but were always limited at how much we could do by having game servers talking directly to the server....
Mats391's Avatar
PR:BF2 Lead Developer
Posted in Coding
Views 125454 Comments 11 Mats391 is offline
Old

Webserver Update

Posted 2019-02-25 at 22:55 by Senshi

You all know (and rightly complained ) about the recent downtime of the webserver.
And it allows me to finally show the reason why I have that shiny blue [R-DEV] next to my name. It's not just because I asked nicely. Honest!

...
Senshi's Avatar
PR:BF2 Developer
Posted in Coding
Views 65247 Comments 7 Senshi is offline

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