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Some work
Quote:what about replacing run_to_prone animation, now it looks like a dolphin dive ; )
liek this YouTube - Stand To Prone, i know taht it wont change instaprone but just looks better
If it did change the speed that someone did go to prone we would have done it.Posted 2009-05-30 at 09:39 by Rhino -
Some work
what about replacing run_to_prone animation, now it looks like a dolphin dive ; )
liek this YouTube - Stand To Prone, i know taht it wont change instaprone but just looks betterPosted 2009-05-30 at 09:07 by WilsonPL -
IDF player models & kits
My dreams have come true!Posted 2009-05-30 at 05:09 by Hellbrawler -
[Idea] Changes to Korengal in 0.9
You should also add some flat slopes so that the Army can deploy additional HMG nests. Make it to where it is actually reality in Korengal Valley where you see some nests of M2 Brownings.Posted 2009-05-30 at 05:08 by Hellbrawler -
Some work
Wilson - Cause I love doing it.. Walking, running, character animations in general, require a lot of work to get right, and I don't see the point in doing them unless there it is integral in changing the way avatars move in PR.Posted 2009-05-30 at 04:22 by Chuc -
Some work
Loving the enfield one!Posted 2009-05-29 at 22:04 by Smuke -
Posted 2009-05-29 at 21:36 by Maxfragg -
Project Reality v0.86 Tweaks / New Features
Quote:- fixed spawn screen kit selection so you can't select another kit while alive/wounded to avoid reviving exploits. Unfortunately you won't be able to select kits during the round countdown timer, but after it reaches 0 you can select a kit and spawn."
This small bug needs to be spread far and wide across the forum in preemptive strike to prevent dozens upon dozens of "SPAWN MENU IS BUGGED!!!11!11!" threads.
*Sigh* Might be better off just staying off the forum that day .Posted 2009-05-29 at 21:35 by Dude388 -
[Idea] Changes to Korengal in 0.9
Those changes will definatley make the map better, good call.
I also found this which is kinda what your FOB is about.
US Army Soldiers and ANA Defend Outpost in Korengal
Dunno if it helps but i just stumbled apon it so.
Hope it helps in some way.Posted 2009-05-29 at 20:40 by chuckduck -
Some work
i dont wanna sound rude but,,
why youre still redoing weapon animations?
better replace walking/running/prone animations they are still vbf2 ones..Posted 2009-05-29 at 20:02 by WilsonPL