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25 Sep 2024, 00:00:00 (PRT)
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  1. Old Comment
    Rhino's Avatar

    Some work

    Quote:
    Originally Posted by WilsonPL View Comment
    what about replacing run_to_prone animation, now it looks like a dolphin dive ; )

    liek this YouTube - Stand To Prone, i know taht it wont change instaprone but just looks better
    because you can't change the speed someone in fact prones at, so the animation would be 100% out of sink with what's really happening and 1st person would be the same and I'm pretty sure it will mess up if a player goes prone, hes in fact prone but only 1/2 way though the animation, then he dose something like get up or w/e, will look really screwed up.

    If it did change the speed that someone did go to prone we would have done it.
    Posted 2009-05-30 at 09:39 by Rhino Rhino is offline
  2. Old Comment

    Some work

    what about replacing run_to_prone animation, now it looks like a dolphin dive ; )

    liek this YouTube - Stand To Prone, i know taht it wont change instaprone but just looks better
    Posted 2009-05-30 at 09:07 by WilsonPL WilsonPL is offline
  3. Old Comment

    IDF player models & kits

    My dreams have come true!
    Posted 2009-05-30 at 05:09 by Hellbrawler Hellbrawler is offline
  4. Old Comment

    [Idea] Changes to Korengal in 0.9

    You should also add some flat slopes so that the Army can deploy additional HMG nests. Make it to where it is actually reality in Korengal Valley where you see some nests of M2 Brownings.
    Posted 2009-05-30 at 05:08 by Hellbrawler Hellbrawler is offline
  5. Old Comment
    Chuc's Avatar

    Some work

    Wilson - Cause I love doing it.. Walking, running, character animations in general, require a lot of work to get right, and I don't see the point in doing them unless there it is integral in changing the way avatars move in PR.
    Posted 2009-05-30 at 04:22 by Chuc Chuc is offline
  6. Old Comment

    Some work

    Loving the enfield one!
    Posted 2009-05-29 at 22:04 by Smuke Smuke is offline
  7. Old Comment
    Maxfragg's Avatar

    Some work

    love them, love them, love them.
    thanks
    Posted 2009-05-29 at 21:36 by Maxfragg Maxfragg is offline
  8. Old Comment

    Project Reality v0.86 Tweaks / New Features

    Quote:
    - fixed spawn screen kit selection so you can't select another kit while alive/wounded to avoid reviving exploits. Unfortunately you won't be able to select kits during the round countdown timer, but after it reaches 0 you can select a kit and spawn."
    I foresee MANY people panicking when they go to select their kits at the beginning of a round...only to have this happen.

    This small bug needs to be spread far and wide across the forum in preemptive strike to prevent dozens upon dozens of "SPAWN MENU IS BUGGED!!!11!11!" threads.

    *Sigh* Might be better off just staying off the forum that day .
    Posted 2009-05-29 at 21:35 by Dude388 Dude388 is offline
  9. Old Comment

    [Idea] Changes to Korengal in 0.9

    Those changes will definatley make the map better, good call.
    I also found this which is kinda what your FOB is about.
    US Army Soldiers and ANA Defend Outpost in Korengal
    Dunno if it helps but i just stumbled apon it so.
    Hope it helps in some way.
    Posted 2009-05-29 at 20:40 by chuckduck chuckduck is offline
  10. Old Comment

    Some work

    i dont wanna sound rude but,,

    why youre still redoing weapon animations?

    better replace walking/running/prone animations they are still vbf2 ones..
    Posted 2009-05-29 at 20:02 by WilsonPL WilsonPL is offline

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