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Project Reality v0.86 Tweaks / New Features
"changed Insurgent/Taliban RPG deviation - Increased settle time to 4 seconds (from 2). Accuracy reduced to 25% of what it was."
This reads as accuracy reduced by 75%, is that correct? If you fire an RPG does it fly out sideways or something? I won't comment more until I play with it, but 75% seems a bit much.
"- decreased L-AT/RPG splash radius from 10m to 6m."
Will a hit at 6m kill someone or just wound them?Posted 2009-05-15 at 17:52 by Fungwu -
Project Reality v0.86 Tweaks / New Features
hmm, a few things on thier look like they will make the game worse not better. I mean we all hate the bad guys but someone has to play as them, they get a raw deal in the game as it is think maybe they should be given a fighting chance lolPosted 2009-05-15 at 17:06 by 25119932 -
Posted 2009-05-15 at 15:57 by BloodyDeed -
Posted 2009-05-15 at 15:56 by Tirak -
Posted 2009-05-15 at 15:02 by gazzthompson -
Posted 2009-05-15 at 14:19 by Outlawz7 -
Project Reality v0.86 Tweaks / New Features
fixed spawn screen kit selection so you can't select another kit while alive/wounded to avoid reviving exploits.
what reviving exploits?Posted 2009-05-15 at 13:57 by LeoBloom. -
Project Reality v0.86 Tweaks / New Features
Quote:changed USMC Officer & Heavy AT classes to now use M4 variants.Posted 2009-05-15 at 12:47 by Maxfragg -
Posted 2009-05-15 at 09:46 by DankE_SPB -
Often overlooked aspect of PR - single player
Maxfragg actually we replaced all RC's content with ours @ BBS mods content, including new Hebrew voices, the only exception is the F16I that is RC.Posted 2009-05-13 at 07:57 by ZZEZ