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Hai Gais
umce umce umce umce umcePosted 2009-02-28 at 00:43 by HughJass -
Posted 2009-02-27 at 22:58 by KP -
Hai Gais
HAI DOODPosted 2009-02-27 at 17:52 by ReaperMAC -
Advances in 3DsMax LMing with Overgrowth
odd thing at the moment is that when its baking the LMs onto a texture it seems to screw up... If I manually bake it more or less the same way just a more manual way thou, its fine thou the lighting isn't 100% correct...
Posted 2009-02-27 at 00:11 by Rhino -
Advances in 3DsMax LMing with Overgrowth
very cool, i was kind of waiting for this so i can try it out on my map for the gerries. Good work rhino!Posted 2009-02-26 at 23:58 by HughJass -
Posted 2009-02-26 at 22:22 by Scot -
Advances in 3DsMax LMing with Overgrowth
That blue terrain reminds me of the Smurfs.
At some point I tried to learn modelling in Blender, but I failed on advanced tuts and got disappointed. Then I tried the bf2editor, which was a bit similar to the NWN2 Toolset. I had major problems with snapping the roads to ground, overgrowth and some interface issues.
Damn, I can only admire your and other DEVs patience.Posted 2009-02-26 at 19:08 by Aquiller -
Posted 2009-02-26 at 14:53 by Outlawz7 -
Posted 2009-02-26 at 08:10 by PRC_Heavy_Z -
Posted 2009-02-25 at 23:13 by McBumLuv