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  1. Old Comment

    Hai Gais

    umce umce umce umce umce
    Posted 2009-02-28 at 00:43 by HughJass HughJass is offline
  2. Old Comment
    KP's Avatar

    Hai Gais

    Does this mean leaning in PR? OMGZ!!!!eleven
    Posted 2009-02-27 at 22:58 by KP KP is offline
  3. Old Comment

    Hai Gais

    HAI DOOD
    Posted 2009-02-27 at 17:52 by ReaperMAC ReaperMAC is offline
  4. Old Comment
    Rhino's Avatar

    Advances in 3DsMax LMing with Overgrowth

    odd thing at the moment is that when its baking the LMs onto a texture it seems to screw up... If I manually bake it more or less the same way just a more manual way thou, its fine thou the lighting isn't 100% correct...

    Posted 2009-02-27 at 00:11 by Rhino Rhino is offline
  5. Old Comment

    Advances in 3DsMax LMing with Overgrowth

    very cool, i was kind of waiting for this so i can try it out on my map for the gerries. Good work rhino!
    Posted 2009-02-26 at 23:58 by HughJass HughJass is offline
  6. Old Comment
    Scot's Avatar

    Hai Gais

    And thrust 2, 3, 4 and thrust 2,3,4...

    Posted 2009-02-26 at 22:22 by Scot Scot is offline
  7. Old Comment
    Aquiller's Avatar

    Advances in 3DsMax LMing with Overgrowth

    That blue terrain reminds me of the Smurfs.

    At some point I tried to learn modelling in Blender, but I failed on advanced tuts and got disappointed. Then I tried the bf2editor, which was a bit similar to the NWN2 Toolset. I had major problems with snapping the roads to ground, overgrowth and some interface issues.

    Damn, I can only admire your and other DEVs patience.
    Posted 2009-02-26 at 19:08 by Aquiller Aquiller is offline
  8. Old Comment
    Outlawz7's Avatar

    Hai Gais

    z0mg side leaning animayshunz
    Posted 2009-02-26 at 14:53 by Outlawz7 Outlawz7 is offline
  9. Old Comment
    PRC_Heavy_Z's Avatar

    Advances in 3DsMax LMing with Overgrowth

    Neat definitely curious about how you got it to work.
    Posted 2009-02-26 at 08:10 by PRC_Heavy_Z PRC_Heavy_Z is offline
  10. Old Comment

    CRF Dev pic of the week, month, bi-yearly

    Quote:
    Originally Posted by [R-CON]Outlawz View Comment
    There's no such thing as map export...

    It's probably the lightmap generation bar.
    Shhhh... I'm only kidding

    Now, where's our pic for today? Not keeping our promises, are we?
    Posted 2009-02-25 at 23:13 by McBumLuv McBumLuv is offline

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