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02 Nov 2024, 00:00:00 (PRT)
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  1. Old Comment
    sweedensniiperr's Avatar

    Extended Commander Icons by Bahiakof

    why not officially posted yet?
    Posted 2023-08-31 at 18:41 by sweedensniiperr sweedensniiperr is offline
  2. Old Comment

    Extended Commander Icons by Bahiakof

    Fantastic stuff as always!
    Posted 2023-08-25 at 16:20 by Stachelhoff Stachelhoff is offline
  3. Old Comment
    Arab's Avatar

    Updated FG42, M1 Garand and L4 Bren Indoor sounds

    Quote:
    Originally Posted by sapper1893 View Comment
    L4 Bren, what map is that on. Didnt know we had any British WWII troops, though it would be a good idea.
    Ah, this is for the British '82 Falklands faction.
    Posted 2023-08-03 at 12:03 by Arab Arab is offline
  4. Old Comment
    Michael Z Freeman's Avatar

    Using Shader Model 3.0

    Would love to see a decent water shader using this. For some reason water shader eye candy always does it for me :P
    Posted 2023-07-27 at 16:17 by Michael Z Freeman Michael Z Freeman is offline
  5. Old Comment
    Posted 2023-03-27 at 14:01 by Corvin Corvin is offline
  6. Old Comment

    Using Shader Model 3.0

    Wow, my mind is literally blown! It never ceases to amaze me what the guys at PR and FH2 can coax this ye olde engine to do. Mad kudos on making these developments available to the wider modding community as well. Upstanding folks you all are!

    I always wished for total removal of fog, and normals being able to be used in ground textures, but parallax sounds way more promising!

    The FH2 guys responsible for their amazing shaders did outstanding work. I always loved the fact they had some of the best features that nobody ever could seem to replicate in any other mods.

    Please do keep us updated! This is going to be such an amazing gesture to the modding community at large. Thank you to all involved and who continue to modernize the Refractor 2 engine!

    Any ETA on when this stuff will be disclosed to the community? Excited to take my mod Battleground 44 to the next level graphically. XD
    Posted 2023-02-28 at 00:46 by Anthony817 Anthony817 is offline
  7. Old Comment

    Using Shader Model 3.0

    Quote:
    Originally Posted by LEGIYA View Comment
    Why not making it core, meaning that it will be a core part of the game that everyone has and can't change it? So that everyone is on the equal ground.
    The new shaders are now part of the core game. People can still change such shaders, but they cannot launch the game with locally modified shaders :v

    Appreciate all the feedback everyone
    Posted 2023-02-18 at 00:17 by papadanku papadanku is offline
  8. Old Comment

    Using Shader Model 3.0

    Why not making it core, meaning that it will be a core part of the game that everyone has and can't change it? So that everyone is on the equal ground.
    Posted 2023-02-03 at 11:33 by LEGIYA LEGIYA is offline
  9. Old Comment

    Using Shader Model 3.0

    I can't believe what you guys keep on achieving with this engine! Hopefully a shader update could result in longer viewdistances in general.

    Specially looking forward for a shader that allows pilots to always see the ground no matter their altitude. And I don't mean the vehicles/units/buildigs, those must disappear after certain range but just the terrain must be always visible no matter the altitude. Just like on a real plane no matter if you are 30.000 feet in the air you always see the ground.

    The most annoying or at least the most "age showing" engine limitation is how the ground turns into fog when you are on an air asset.

    Anyways, keep on doing your magic guys!
    Posted 2023-02-02 at 21:24 by Valmont Valmont is offline
  10. Old Comment
    bad_nade's Avatar

    Using Shader Model 3.0

    You guys are relentless And the ole Refractor engine keeps on giving.
    Posted 2023-02-01 at 22:08 by bad_nade bad_nade is offline

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