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  1. Old Comment

    Bit more US lovin...

    why havnt we seen this puppy yet?
    Posted 2011-04-20 at 13:25 by Neighbor Kid Neighbor Kid is offline
  2. Old Comment

    Fun Maps released.

    this could be a lot of fun and a good way to improve my bad aiming ;)
    downloading at the moment - i hope there is still a server online
    thx for this
    Posted 2011-04-16 at 08:16 by Im2limp4urMom Im2limp4urMom is offline
  3. Old Comment

    Burning Sands - A journey of learning and optimisation

    Ive also had to remove the Pavement statics from baghdad, it caused major memory buffer issues.

    Glad to see they have been removed from Burning sands.... now all they need to be removed from is falljuah.

    Can someone make us some nicer pavings???
    Posted 2011-04-14 at 14:55 by dunem666 dunem666 is offline
  4. Old Comment
    Zulnex's Avatar

    Burning Sands - A journey of learning and optimisation

    Excellent work Rudd. Thank you very much.
    Posted 2011-04-13 at 23:53 by Zulnex Zulnex is offline
  5. Old Comment
    Rudd's Avatar

    Burning Sands - A journey of learning and optimisation

    Quote:
    Originally Posted by 162eRI View Comment
    Very very nice map! This city reminds me of pictures I've seen of Syrian cities or other countries around! Good luck
    Also, is it really possible irl to have houses and then suddently desert, I mean, no bushes or some trees or gardens between them?

    its pretty hard to get the balance right on that point, However look on google earth for a town called arar in an area called al muthana Saudi arabia, that was my first inspiration.

    Quote:
    Originally Posted by Snazz View Comment
    Could the sidewalks/pavement be optimized for future use?
    the sidewalks themselves are pretty good, they waste some UV space but otherwise are not heavy models. The problem is that I used them everwhere, 3000 sidewalks aren the problem, 3000 lightmap files are. The pavements also Zfought quite a bit so its not hugely bad.

    Basically, the sidewalks are fine, just don't use them everywhere, or use them in places where they won't require lightmapping.
    Posted 2011-04-10 at 17:36 by Rudd Rudd is offline
  6. Old Comment
    echo's Avatar

    Burning Sands - A journey of learning and optimisation

    I'm glad this is being worked on.

    I crashed 5 times on Burning Sands today and in the end the game ended. I could play for a good 5-10 minutes, but eventually I'd crash.

    It is a good fun map when I can play it without FPS slow downs and CTD's, so hopefully this will fix the issue!
    Posted 2011-04-10 at 05:41 by echo echo is offline
  7. Old Comment

    Burning Sands - A journey of learning and optimisation

    Very very nice map! This city reminds me of pictures I've seen of Syrian cities or other countries around! Good luck ;-)
    Also, is it really possible irl to have houses and then suddently desert, I mean, no bushes or some trees or gardens between them?
    Posted 2011-04-09 at 17:23 by
  8. Old Comment
    AnimalMother.'s Avatar

    Burning Sands - A journey of learning and optimisation

    can't wait for this to be played, one of the saddest parts about 957 is that burning sands is never played such an awesome map

    this map + 128 players on AASv4 is going to be immense
    Posted 2011-04-08 at 19:29 by AnimalMother. AnimalMother. is offline
  9. Old Comment
    Dr Rank's Avatar

    Burning Sands - A journey of learning and optimisation

    Awesome work Rudd, looking forward to playing on the fixed up version
    Posted 2011-04-08 at 07:23 by Dr Rank Dr Rank is offline
  10. Old Comment

    Burning Sands - A journey of learning and optimisation

    First time I saw Burining Sands i thought it will be the next Kashan esert with a Muttrah city inside... Now it's playble!!!!!!!!!!!!!!
    Posted 2011-04-08 at 05:21 by Nakata Nakata is offline

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