project reality header
Go Back   Project Reality Forums > Developer Blogs
19 Sep 2024, 00:00:00 (PRT)
Register Developer Blogs Members List Search Quick Links

  1. Old Comment
    CG-Delta's Avatar

    New sprint animations for Project Reality (WIP 1)

    I agree that you'll not point your rifle upwards. But remember we are talking about sprint here. Default movement in PR is running (tough world), where you can easily keep your rifle pointed almost straight down (two hands on; combat ready), although some might keep it inside and between your two elbows; not combat ready, longer runs, different people, different methods, jada jada.
    Sprinting is resembling moving like your life depends on it. Using you rifle like a power pendulum can add some extra thrust to those steps, anyhow it feels natural to do so. You probably point your rifle down by... ~40 degrees from horizontal.

    My own feedback: I'd like to see more aggression in the animation. "power pendulum" (something I just made up) Maybe by putting the swing-end right before the step, so the swing doesn't just follow the step, but kind of drags the step.
    A bigger swing (you know; in length) will be more realistic. I don't know how well it fits to the PR-screen, but it is to small to really do anything, and it doesn't look like it does much to the sprint.
    Also the animation may be a bit soft, maybe not can't tell for sure.

    This is constructive criticism and is supposed to be taken that way.
    Thanks for your work KaB These kinds of "details" adds a lot to the atmosphere of PR.
    Posted 2016-03-12 at 11:57 by CG-Delta CG-Delta is offline
  2. Old Comment
    sweedensniiperr's Avatar

    New sprint animations for Project Reality (WIP 1)

    I've never understood why you'd see your gun like that when sprinting (or even walking for that matter)
    Posted 2016-03-12 at 09:47 by sweedensniiperr sweedensniiperr is offline
  3. Old Comment
    KaB's Avatar

    New sprint animations for Project Reality (WIP 1)

    Thanks for feedback everyone! As I said in the vid it's WIP and will most likely be reworked (with the weapon aiming down for rifles).
    Posted 2016-03-12 at 09:02 by KaB KaB is offline
  4. Old Comment

    New sprint animations for Project Reality (WIP 1)

    Looks good, but I prefer do not see weapon during running
    Best wishes, i hope we shouldn`t change videocart after all changes )))
    Posted 2016-03-12 at 06:57 by FlyUA FlyUA is offline
  5. Old Comment

    New sprint animations for Project Reality (WIP 1)

    agree, Gun pointing down would be best.

    Your animation skillz are 1337 tho, nice job
    Posted 2016-03-12 at 06:41 by W.Darwin W.Darwin is offline
  6. Old Comment
    RebbEsc's Avatar

    New sprint animations for Project Reality (WIP 1)

    Are you guys changing the gun sounds aswell in a the future?
    Posted 2016-03-12 at 05:51 by RebbEsc RebbEsc is offline
  7. Old Comment
    ctbear1996's Avatar

    New sprint animations for Project Reality (WIP 1)

    .....ehhh who runs like that with pistol?
    Posted 2016-03-12 at 02:45 by ctbear1996 ctbear1996 is offline
  8. Old Comment
    crazygamelover's Avatar

    New sprint animations for Project Reality (WIP 1)

    To be honest, I'm not a fan of these animations. I think the current ones are fine as-is.
    Posted 2016-03-12 at 00:57 by crazygamelover crazygamelover is offline
  9. Old Comment

    New sprint animations for Project Reality (WIP 1)

    like the animation, but yes. Not realistic.


    Except the pistol one. I love it. It also reminds me to the animation Solid Snake uses in MGS to run.
    Posted 2016-03-12 at 00:34 by
  10. Old Comment
    Redamare's Avatar

    New sprint animations for Project Reality (WIP 1)

    I like the animation of the rifles though i feel they should be dropped below the screen a little more well done overall cant wait for the finished product
    Posted 2016-03-12 at 00:27 by Redamare Redamare is offline

All times are GMT. The time now is 01:09.