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Auto Deploy

Posted 2009-03-07 at 10:07 by [R-DEV]AncientMan

So, as mentioned and shown in the Dev Journal, I've managed to make an auto deploy feature. It only took 40 hours as well! (That is a pretty accurate figure, it took forever to get working right...).

To keep things clean in the Dev Journal...
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Retired - Project Manager
Posted in Graphics
Views 13099 Comments 9 AncientMan is offline
Old

Project Reality Careerpath (:D)

Posted 2009-03-05 at 08:03 by [R-DEV]AfterDune
Updated 2009-03-27 at 13:08 by [R-DEV]AfterDune

How it all began
I started playing Project Reality at the end of 2006, became a forummember in February 2007 and since then been hooked on PR.

Cinematics
I started out as a regular player. Later on got interested in making...
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Retired PR Developer
Posted in Features
Views 9058 Comments 7 AfterDune is offline
Old

Main Menu Update

Posted 2009-03-01 at 06:55 by [R-DEV]AncientMan

Well, I'm posting this quick blog to get some opinions on from the community

First up, we have a news ticker, to replace the MOTD popup graphic. This rotates between 5 news items, and links to the right pages upon clicking them. I'm...
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Retired - Project Manager
Posted in Graphics
Views 14820 Comments 19 AncientMan is offline
Old

Hai Gais

Posted 2009-02-26 at 08:58 by Chuc
Updated 2009-03-21 at 06:51 by [R-DEV]2Slick4U

This might be my first and last entry for a while.. so I'll leave a little bit of a bone as to what I'm moving into the forseeable future.

[YOUTUBE]W_F_h2S4e54[/YOUTUBE]
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Retired PR Developer
Posted in Animation
Views 15623 Comments 16 Chuc is offline
Old

Advances in 3DsMax LMing with Overgrowth

Posted 2009-02-26 at 02:35 by [R-DEV]Rhino
Updated 2009-02-26 at 04:12 by [R-DEV]Rhino

Lightmapping maps in 3DsMax has always had its positive and negative sides, but just a few mins ago I've managed to eliminate one of thous negative points which was Lightmapping with overgrowth. In the past there was no known way of getting Overgrowth...
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Retired PR Developer
Posted in Mapping
Views 9695 Comments 6 Rhino is offline

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