Posted in: Modeling
Posted 2010-10-02 at 18:40 by [R-DEV]Rhino
First of all I must start off by saying that these new bullets [U][B]will not be in v0.95[/B][/U] but will be in the release after 0.95 as part of our optimization process.
[CENTER][IMG]http://img443.imageshack.us/img443/8131/bulletsk.jpg[/IMG][/CENTER]
Anyways quick story behind this. I noticed while fixing up the L85 series that some of our weapons where loading the textures in there magazine from large texture sheets which where not loaded and as such, wasting memory. As such after a quick talk with [R-DEV]Chuc about it, we decided it would be best to make new, common bullets that could be used for all 5.56mm and 7.62mm (+ maybe more in the future) weapons and also replace the crappy vBF2 shell ejection model/effect as it didn't match the bullets in the mags and it looked pretty shitty.
After a little bit of work we now have some very nice new bullets to go into all our weapon's magazines and to shoot out the side of our weapon after we fire a shot :D
[B][U]Credits:[/U][/B]
[B]Model:[/B] [R-DEV]Rhino
[B]UVs:[/B] [R-DEV]Rhino
[B]Textures:[/B] [R-DEV]Drav
[B]Render:[/B] [R-DEV]Drav
[B]Export:[/B] [R-DEV]Rhino
[CENTER][IMG]http://img137.imageshack.us/img137/6611/45108900.jpg[/IMG]
[IMG]http://img408.imageshack.us/img408/779/99387181.jpg[/IMG]
[IMG]http://img811.imageshack.us/img811/4159/38811616.jpg[/IMG]
[IMG]http://img832.imageshack.us/img832/6319/50551253.jpg[/IMG][/CENTER]
[CENTER][IMG]http://img443.imageshack.us/img443/8131/bulletsk.jpg[/IMG][/CENTER]
Anyways quick story behind this. I noticed while fixing up the L85 series that some of our weapons where loading the textures in there magazine from large texture sheets which where not loaded and as such, wasting memory. As such after a quick talk with [R-DEV]Chuc about it, we decided it would be best to make new, common bullets that could be used for all 5.56mm and 7.62mm (+ maybe more in the future) weapons and also replace the crappy vBF2 shell ejection model/effect as it didn't match the bullets in the mags and it looked pretty shitty.
After a little bit of work we now have some very nice new bullets to go into all our weapon's magazines and to shoot out the side of our weapon after we fire a shot :D
[B][U]Credits:[/U][/B]
[B]Model:[/B] [R-DEV]Rhino
[B]UVs:[/B] [R-DEV]Rhino
[B]Textures:[/B] [R-DEV]Drav
[B]Render:[/B] [R-DEV]Drav
[B]Export:[/B] [R-DEV]Rhino
[CENTER][IMG]http://img137.imageshack.us/img137/6611/45108900.jpg[/IMG]
[IMG]http://img408.imageshack.us/img408/779/99387181.jpg[/IMG]
[IMG]http://img811.imageshack.us/img811/4159/38811616.jpg[/IMG]
[IMG]http://img832.imageshack.us/img832/6319/50551253.jpg[/IMG][/CENTER]
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Posted 2010-10-02 at 19:18 by =Romagnolo= -
Never would have even though about updating them, 0.95 going to be awsome
Posted 2010-10-02 at 19:53 by Smiddey723 -
Posted 2010-10-02 at 19:57 by Adriaan -
Posted 2010-10-02 at 20:11 by Redamare
Updated 2010-10-02 at 20:16 by Redamare -
Looks good, but I thought the texture was a bit to yellow/bright.
If you look at this picture:
Posted 2010-10-02 at 20:16 by DenvH -
Posted 2010-10-02 at 20:24 by zephyr89s -
Posted 2010-10-02 at 20:41 by D33PS1X -
Posted 2010-10-02 at 20:43 by DeltaFart
Updated 2010-10-02 at 20:52 by DeltaFart -
Posted 2010-10-02 at 21:08 by Sgt.BountyOrig -
Thats so mean to announce them, and then say "They will NOT be included in v0.95". Anyway they look very goldish, which is good
Posted 2010-10-02 at 21:10 by Brainlaag