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30 Oct 2024, 00:00:00 (PRT)
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Sbeneh born again!
Posted in: Mapping
Posted 2015-04-07 at 12:35 by Rabbit

Welcome to the Sbeneh Outskirts overhaul for PR 1.3! Nearing the end of last year I updated everyone over the addition of new building textures, new vehicles and textures for them and also the Syrian Rebel pick up kits that could be found on almost every layer of Sbeneh in 1.3. Now is to show you the most recent updates to Sbeneh Outskirts, enjoy!
First things you can see are the new cloudy sky texture along with the new ground colors.
Here we can see the perfect example of the new Syrian Rebel t62 tank texture at work. Also you will see the trees around the fields have been thinned (to try and boost performance) along with the addition of some palm trees to help give it that Syrian feeling.
Next up is the new sky for the Standard Insurgency layer. Here we have a night sky, but fear not as it is a full moon over sbeneh so still relatively bright! Hopefully this will keep people from boosting their screen brightness and actually enjoy a night layer.

Next up is something we have all been waiting for for quite some time. The AKM has finally arrived! This is not solely a change to the Syrian Rebels but most non-conventional forces. Just wait till you get your hands on it, it is quite fun.

Finally changes to the Syrian Rebel FOB system which need to be addressed to prevent confusion. In 1.3 the Syrian Rebels will be able to place their hideout aka doghouse anywhere with no crate needed. Though if you want to build emplacements off of it you will need crates. You may ask ?Why Rabbit? Why do you need crates for something like an SPG?? Well that is because the SPG has been removed from this faction, instead you will see the HJ8 as a place holder for the Konkurs. The Rebels will also see a few more pretty awesome emplacement changes, but that is for a different time.
Views: 42502 | Comments: 33

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Comments
Total Comments: 33
  1. Old Comment
    Nice! Good to see plenty of work put in coming up to PR 1.3
    Posted 2015-04-07 at 13:18 by Chappers Chappers is offline
  2. Old Comment
    Why is the G3 so dark?
    Posted 2015-04-07 at 13:30 by Kerryburgerking Kerryburgerking is offline
  3. Old Comment
    Murkey's Avatar
    Great stuff, especially the AKM and emplacements. Love it!

    Cheers, Murkey.
    Posted 2015-04-07 at 13:31 by Murkey Murkey is offline
  4. Old Comment
    Mats391's Avatar
    Rebels have been spotted to use HJ-8, so lets not call it a placeholder
    Source: Oryx Blog: The HJ-8, a new weapon on the Syrian battlefield
    We could also make it place Milan, Tow or HJ-8 randomly as they seem to use all three.
    Posted 2015-04-07 at 13:40 by Mats391 Mats391 is offline
  5. Old Comment
    great news! great job!
    Posted 2015-04-07 at 13:48 by HIROhd HIROhd is offline
  6. Old Comment
    zloyrash's Avatar
    Thats.. ..Beautiful!
    Posted 2015-04-07 at 15:24 by zloyrash zloyrash is offline
  7. Old Comment
    Rhino's Avatar
    Quote:
    Originally Posted by [R-DEV]Mats391 View Comment
    Rebels have been spotted to use HJ-8, so lets not call it a placeholder
    Source: Oryx Blog: The HJ-8, a new weapon on the Syrian battlefield
    We could also make it place Milan, Tow or HJ-8 randomly as they seem to use all three.
    That is the long term plan we talked about a few months ago, we just need you to do the python for it
    Posted 2015-04-07 at 16:02 by Rhino Rhino is offline
  8. Old Comment
    YEAAAAAAAAAAAAAAAAAAAAAAAAAA-

    BEST UPDATE TO THE BEST MAP IN THE GAME!

    Fuck dude, if you guys keep raising the bar so high, there'll soon be no place for maps like Qwai and Jabal in this game.
    Posted 2015-04-07 at 19:38 by Nightingale Nightingale is offline
  9. Old Comment
    I love you Rabbit
    Posted 2015-04-07 at 20:48 by Reaperspr0digy Reaperspr0digy is offline
  10. Old Comment
    paul161616's Avatar
    nice work rabbit and others! shaping up to be a great update
    Posted 2015-04-07 at 21:19 by paul161616 paul161616 is offline
 

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