Posted in: Modeling
Posted 2009-11-17 at 06:26 by [R-DEV]Rhino
Over the past few days (or weeks/months if you include the rest of the help :p) I've been helping Drav with getting the BTR-80 fixed up for export with cleaning the model up, fixing any bugs etc and for today and yesterday I've been busy making the [URL="http://en.wikipedia.org/wiki/Level_of_detail"]Levels of Detail[/URL] (LODs) and Collision Meshes (COLs) for the BTR-80 as the final thing before it gets shipped off to exporters :)
Ended up making 4 LODs for this model, with LOD0 starting at over 10k tris and with the last LOD(3) ending up at 879tris. I also made the 3 common collision meshes that control how the object interacts with the game. Col0, the Decal Collision Mesh is used for detecting what parts of the model projectiles like bullets or tank shells can hit the object and where they hit. Col1, the Physics Col is used to detect if anything rams the vehicle or if it can fit though that narrow street and how it generally interacts with the environment around it when moving. Col2, the Player col is used for detecting if the player is touching the vehicle, if he is standing on it, what parts the player can stand on and even if he is getting run over by the vehicle :p
Anyways enough talk here they are :)
[CENTER][URL="http://img21.imageshack.us/img21/3605/38339915.jpg"][IMG]http://img21.imageshack.us/img21/5444/55364330.jpg[/IMG][/URL]
[I](Click to Enlarge, WARNING, huge picture!)[/I][/CENTER]
Ended up making 4 LODs for this model, with LOD0 starting at over 10k tris and with the last LOD(3) ending up at 879tris. I also made the 3 common collision meshes that control how the object interacts with the game. Col0, the Decal Collision Mesh is used for detecting what parts of the model projectiles like bullets or tank shells can hit the object and where they hit. Col1, the Physics Col is used to detect if anything rams the vehicle or if it can fit though that narrow street and how it generally interacts with the environment around it when moving. Col2, the Player col is used for detecting if the player is touching the vehicle, if he is standing on it, what parts the player can stand on and even if he is getting run over by the vehicle :p
Anyways enough talk here they are :)
[CENTER][URL="http://img21.imageshack.us/img21/3605/38339915.jpg"][IMG]http://img21.imageshack.us/img21/5444/55364330.jpg[/IMG][/URL]
[I](Click to Enlarge, WARNING, huge picture!)[/I][/CENTER]
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cool looking
Posted 2009-11-17 at 08:20 by [wow]titan -
Posted 2009-11-17 at 08:35 by Gore
Updated 2009-11-17 at 08:44 by Gore -
How much more powerful are these ones going to be than btr60, are these ones gonna have better armor or cannon? what about speed and stuff.
Posted 2009-11-17 at 09:04 by Sprats -
Posted 2009-11-17 at 10:32 by Aquiller -
Posted 2009-11-17 at 10:35 by master of the templars -
Damn, I didn't know that it's so difficult to get a model ingame.
Posted 2009-11-17 at 13:16 by Claymore -
Posted 2009-11-17 at 13:35 by Snazz -
lookin good m8
Posted 2009-11-17 at 15:06 by Mad-Mike -
Posted 2009-11-17 at 15:11 by Gosu-Rizzle -
Posted 2009-11-17 at 15:53 by BloodBane611