Posted in: Modeling
Posted 2009-08-11 at 00:13 by IronTaxi
Hey there PR fans, pubbies and general lonewolfing noobs...
Have had it in my head for some time to create a very detailed chinese ancient city using as much of the vbf2 statics as possible and knocking them together with a bunch custom stuff..
Now, I'll be the first to admit that ancient chinese cities arent really key strategic objectives in modern combat but please allow me to stretch you imagination a bit..if for no other reason than those are the statics that the bf2 planners, Krom bless their souls, gave us.
So my objective is essentially to take the small town in the center of qwai and expand it as much as I can. In conjuntion with that I wanted to simulate a town absolutely riddled with canals and drainways..
anyway.. some screens of some of the statics I have started to add to our library..
One thing I think we have always needed is a gate for the chinese wall set...so built this one..still a work in progress...needs some detailing and some placeable gates yet.
[IMG]http://img406.imageshack.us/img406/7395/a04b.jpg[/IMG]
[IMG]http://img30.imageshack.us/img30/1118/bf2editor20090809174817.jpg[/IMG]
Started adding some new buildings to give a large city a bit more variety as well..
2storey with second floor accesible via ladder/stairs from the back.
[IMG]http://img41.imageshack.us/img41/9759/bf2editor20090808133011.jpg[/IMG]
And a cute little corner building to spice up our intersection a bit..
[IMG]http://img98.imageshack.us/img98/190/bf2editor20090808232222.jpg[/IMG]
anyway... ill post up some screens of the wip map soon..
enjoy..
Have had it in my head for some time to create a very detailed chinese ancient city using as much of the vbf2 statics as possible and knocking them together with a bunch custom stuff..
Now, I'll be the first to admit that ancient chinese cities arent really key strategic objectives in modern combat but please allow me to stretch you imagination a bit..if for no other reason than those are the statics that the bf2 planners, Krom bless their souls, gave us.
So my objective is essentially to take the small town in the center of qwai and expand it as much as I can. In conjuntion with that I wanted to simulate a town absolutely riddled with canals and drainways..
anyway.. some screens of some of the statics I have started to add to our library..
One thing I think we have always needed is a gate for the chinese wall set...so built this one..still a work in progress...needs some detailing and some placeable gates yet.
[IMG]http://img406.imageshack.us/img406/7395/a04b.jpg[/IMG]
[IMG]http://img30.imageshack.us/img30/1118/bf2editor20090809174817.jpg[/IMG]
Started adding some new buildings to give a large city a bit more variety as well..
2storey with second floor accesible via ladder/stairs from the back.
[IMG]http://img41.imageshack.us/img41/9759/bf2editor20090808133011.jpg[/IMG]
And a cute little corner building to spice up our intersection a bit..
[IMG]http://img98.imageshack.us/img98/190/bf2editor20090808232222.jpg[/IMG]
anyway... ill post up some screens of the wip map soon..
enjoy..
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Nice one!
Posted 2009-08-11 at 01:15 by Welshboy -
Very nice!
Posted 2009-08-11 at 01:35 by badmojo420 -
Could I have some rice wine with that?
Posted 2009-08-11 at 01:35 by Rambo Hunter -
Posted 2009-08-11 at 01:37 by Airsoft -
Posted 2009-08-11 at 02:26 by rangedReCon -
...moar
Posted 2009-08-11 at 02:32 by HughJass -
excellent, wonderful looking objects mate. keep up the good work.
Posted 2009-08-11 at 05:48 by Psyko -
Posted 2009-08-11 at 07:16 by Rudd -
Posted 2009-08-11 at 07:16 by Maxfragg -
Posted 2009-08-11 at 09:40 by CareBear