Posted in: Animation
Posted 2009-06-17 at 14:28 by Chuc
This is for 0.9 depending on how much time I can allocate to this, but its basically lowering the weapon in stationary poses such as standing and crouching (not prone of course), as well as all the basic movements.
This is how it looks like as a prototype -
[YOUTUBE]5IXrP8kDz1g[/YOUTUBE]
Oh and again I forgot to turn off my tunes.
This is how it looks like as a prototype -
[YOUTUBE]5IXrP8kDz1g[/YOUTUBE]
Oh and again I forgot to turn off my tunes.
Updated 2009-08-12 at 01:02 by [R-DEV]2Slick4U
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Posted 2009-06-17 at 14:48 by G.Drew -
Posted 2009-06-17 at 14:52 by Rangu -
Posted 2009-06-17 at 14:55 by Farks -
Freaking Awesome Chuc Norris!
Posted 2009-06-17 at 14:59 by ReaperMAC -
Niiiiice
Posted 2009-06-17 at 16:21 by Spuz36 -
can has teh babiez??
Posted 2009-06-17 at 16:49 by Psyko -
AAAAAAAAAAAH, I LUV U !!!!
I suggested it a long time ago
https://www.realitymod.com/forum/f18-...ore-ideas.html
Great work CHUC.Posted 2009-06-17 at 17:15 by =Romagnolo= -
Posted 2009-06-17 at 19:27 by Outlawz7 -
Outlawz, after about halfway through the video, he demonstrates the disadvantages of the system. He walks around in the weapon-down stance, but he fires without bring up the sights. When he fired, the weapon went to the hip position, the same as you see in .856. Look at how it snaps up, but not all the way to the eye.
Unfortunetly, you could be doing room clearance and it would look like you were just strollin' on in, and then SHWAH-BAM, weapon is firing from the hip within a single frame.Posted 2009-06-17 at 19:32 by waldo_ii -
a balance is needed to top the big frame jump.
personally I prefer it as it currently is. It is only eye candy, and the result would ahve a frame jump, which would look ugly
But, Chuc, your a pro, so if you did this it would turn out good. I jsut think what we have at the moment is good.Posted 2009-06-17 at 20:21 by addaco